GOLD HUNGER by Mibi88
A small game. I'm unhappy with what I did but I still want people to test it and give me honest and constructive feedback.

How to play
Your goal is to mine the minerals because you need to eat them if you don't want to starve.
The more the mineral is precious the more food points you get: - 1 point for copper - 2 points for gold - 3 points for platinum - 4 points for diamond
Dig by clicking or by pressing the space bar.
Move with the arrow keys.
The up arrow lets you jump.
The higher your score is, the more points you get to get upgrades and go deeper.
Note: With time you starve faster
Building from source
~~I can only provide a linux build for now because my engine currrently doesn't support anything else.~~
~~I'll try to make a web or a windows version as soon as possible.~~
I made one, but it is quite messy because my engine doesn't support windows currently, I made a dirty port of it to make the windows build, but it seems to suffer from performance issues. I'll try to fix them soon.
To compile it from source, run:
git clone https://github.com/mibi88/MibiEngine2.git
git clone https://github.com/mibi88/ld57.git
cd MibiEngine2
./build_engine.sh
cd ../ld57
./build.sh
Then you can simply run it by typing ./main.
To compile it for the web, add a -e flag when running ./build_engine.sh and ./build.sh.
~~I'll make a timelapse of me coding it soon. It was quite chaotic.~~
I made a timelapse of me coding it:
https://youtube.com/watch?v=PhmCebPyERg
Changelog
13/04/2025
- Added support for building for the web
- Fixed memory leaks
Ratings
| Overall | 858th | 2.565⭐ | 25🧑⚖️ |
| Fun | 788th | 2.674⭐ | 25🧑⚖️ |
| Innovation | 844th | 2.341⭐ | 24🧑⚖️ |
| Theme | 666th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 778th | 2.341⭐ | 24🧑⚖️ |
| Humor | 662th | 2.083⭐ | 20🧑⚖️ |
| Mood | 859th | 2.167⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
Upgrades shouldn't add negative bonuses (here, +1 hunger), unless we can toggle them to decide which build is better.
Looks like having a bigger screen makes the game way easier, since we can see more of the world. This probably shouldn't be the case, and the same information should be displayed regardless of resolution!
Even tho it's more engine-related than game-related, I like how easy it is to build from source, and very fast too!
@paul-maxime, Before I had planned to make my game a bit differently, I had planned to add a boss on the end, and that's why I added the upgrades, but they don't make so much sense anymore.
> Upgrades shouldn’t add negative bonuses (here, +1 hunger), unless we can toggle them to decide which build is better.
Sure that would probably improve it. I added the +1 hunger tradeoff to add a strategic aspect to the upgrades.
> Looks like having a bigger screen makes the game way easier, since we can see more of the world. This probably shouldn’t be the case, and the same information should be displayed regardless of resolution!
Yes, I should have scaled the map up when the screen size increases.
> Even tho it’s more engine-related than game-related, I like how easy it is to build from source, and very fast too!
Thanks! I feel like just using bash scripts works way better in the end than any build system.
Too bad there's some kind of leak, because every time I reset FPS keep getting lower and lower.
Some sounds and music would have been great as well.
Nice entry anyways! 😉
I would have liked to be able to play it using WASD not only arrow keys.
Good work :slight_smile:
It's weird, the windows version seems to be very very slow. It manages to run at more than 1000 fps if I uncap the framerate on my old PC on linux. I did the windows version quickly and I don't know window.h etc. so well, it had been painful to set up, so I probably did some inefficient stuff. I'll make a web version which will have better performances soon.
> I would have liked to be able to play it using WASD not only arrow keys.
I have an AZERTY keyboard so I prefer making games that use the arrow keys, and I didn't had the time to add a menu to change the controls.
As others have mentioned the hunger meter drains way too quickly to get much of a feel for the game. My first attempt I never even saw any minerals at all.
I think there is some RNG involved because one the rounds had food on my right, then some yellowy mines to avoid and there was no food in sight so I just died. Also ran the game on windows and there wasn't any sound but I understand you did a port to windows that you did not plan so I can ignore that. I am not sure what
I don't know what to suggest to make it better, but I would probably fix that RNG issue where you just die regardles or maybe thats not an issue and I am just a bad player but it felt a bit out fo reach.
Also as other have mentioned, the hunger meter did feel like it drained a bit quickly.
Actually, thinking now about a suggestion - could have like a combo system where you do something say eat 3 of the same kind in a row within some time and a few levels are cleared to help you out, like a reward of sort. Anyway, I think that is all from me, cool little game.
@tomknocker44, @justuspan, I'll try to fix the windows build soon.
@broco, I know there are some, I'll fix them.
> Actually, thinking now about a suggestion - could have like a combo system where you do something say eat 3 of the same kind in a row within some time and a few levels are cleared to help you out, like a reward of sort. Anyway, I think that is all from me, cool little game.
Yes that could have been interesting.
@angry-fridge, yes, there is some RNG involved. If you take a look at the output in the terminal you can see the seed. I didn't had the time to add an option to let the user choose a seed, as I usually do (all my other entries also had randomly generated maps, I'm too lazy to design levels).
@tomknocker44, @justuspan, @duckmaniac, @broco: The FPS issues should be fixed now, it would be nice if you could retry. I'm not sure if the windows version works better, I at least tried to fix it. I fixed the memory leaks, so now it shouldn't slow down when retrying and I also improved the quick and dirty port of my engine. The web version should work correctly now, if you go directly to the address linked by the iframe: https://html-classic.itch.zone/html/13371183/index.html.
EDIT:
I removed the embed here because it worked too unreliably.
> fps drop after first round?
Did you played the fixed version? I expected to have fixed it (or if you are on windows maybe I didn't fixed it correctly...).
I would advise the following: advertise the fact that you can upgrade yourself in a more obvious way.. it almost was a put-off when I died several times to begin with very quickly : ))
However, ones I started upgrading it started getting a lot more fun!
From own experience and observation: whatever happens *the first few seconds* in your game may be Very importanr for the overall player experience! Maybe it felt confusing to me, at first, but later got better! Still, appreciating the low-level code stuff and deffo checking your source code later :ppp :heart:
Even at times i finally found some ores, they barely helped to satuate my hunger q.q