Beneath by Doonutsaur
Survival Horror | Point & Click | Resource Management
Program&Design- Doonutsaur
Design - Mask
Art - Onedsoul
Inspired by the vibe of Backroom and Severence(AppleTV).
Something went wrong beneath the surface. Now it’s your job to find out what.
You are a corporate field investigator,
sent to a remote underground lab after all communication ceased.
GAMEPLAY:
• Drag and drop a person’s card onto a room to assign tasks.
• When the timer runs out, something moves. Run or hide.
• Feed the survivors to keep them alive.

| Itchio | https://doonutsaur.itch.io/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/beneath |
Ratings
| Given | 1🗳️ | 0🗨️ |


A lot of it feels really polished! the sound was great, both the alarm and the especially the clock ticking. The buttons (next, back, pause) feedback was slick.
I had a big issue though, that the ui doesnt scale properly with screen size. I have a 1920x1080 and I couldn't see half the menus in the shop. But I can imagine that on a wide screen it would feel very polished! Another thing is that the itch full screen blocks the game full screen button - if pretty sure that's just a setting on itch.
Also it would be nice to a link back here from the itch page!
I think it would be nice if the descent upgrade was called "descent healing +5 " and "descent healing +3". Not anything major but I "huh"ed when I saw it, before I read the tooltip.
All in all, great entry!
edit: I just realize there is a link back here nvm :)
[Screenshot 2025-04-07 193659.png](///raw/975/46/z/6b2a8.png)
The pop up would keep showing up and it did so until I clicked it enough times to get all my guys back to the elevator. Unfortunately it broke something else and I had trouble sending my guys to different rooms afterwards.
I think the concept though is really great. I kept playing despite the bugs and just tried to avoid getting more that 5 guys XD. Wish it would let me name my guys, or maybe change their color to pick them out of the list faster. Really fun game. Hope you keep working on it !
But it is totally undeniable that this game is very unique in terms of atmosphere creation and creativity. At the same time, the overall art and music are highly compatible.
I think if the storyline can be expanded in the future to add more puzzles and narratives, it will become a great small-scale game.
Finally, I think it may be possible to consider displaying the damage value during the fight. Of course, maybe not showing the monster's health to increase the sense of horror, which may be the author's intention.