Treasure Down Under by cmaks

[raw]
made by cmaks for Ludum Dare 57 (JAM)

Venture through caves and swing from ropes as you collect 5 rings in this fun puzzle platformer!

Playtime: <5 minutes (short + incomplete :)

Platforms: Windows, Mac, Linux (Steam Deck), Browser, Mobile (limited)

Assets: - Font: Jersey 15 - Button SFX: cyrex studios - Input prompts + on-screen controls: Kenney.nl (1, 2) - Environmental assets: brullov - Player character: elthen

Ratings

Overall 774th 2.962⭐ 28🧑‍⚖️
Fun 572th 3.173⭐ 28🧑‍⚖️
Innovation 723th 2.75⭐ 28🧑‍⚖️
Theme 739th 2.962⭐ 28🧑‍⚖️
Humor 463th 2.727⭐ 24🧑‍⚖️
Mood 697th 3.1⭐ 27🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

JavaSaurus
08. Apr 2025 · 07:18 UTC
Lovely tech demo! Even though it's pretty short it already feels adventurous. One thing I would definitely work on is the implementation of "coyote time". Be a bit forgiving towards your players :)
Flying Butter Studio
08. Apr 2025 · 07:21 UTC
Very nice work! Tha animations are amazing: great job! That's a good entry, thank you for this
PopDaddyGames
08. Apr 2025 · 07:21 UTC
![screenshot_20250408_002048.png](///raw/94d/71/z/6b444.png)

Haha-- I love the mechanic and-- for what it's worth... I love the way you 'solved' the 'short game'. Excellent work here!

Flesh this little mechanic out into a full game and you'll have something nice on your hands, for sure!
oxnh
08. Apr 2025 · 07:22 UTC
Yeah seems like you ran out of time quite unfortunate. Could be really cool with more content and sounds. For future iteration I'd also make it so you can build up momentum while grappling. Good job, you were definitely cooking.
zjuWindKing
08. Apr 2025 · 07:23 UTC
Very interesting animation! But I have some suggestions regarding the action: perhaps you should add a 'coyote jump' at the edge of the cliff. There is also a delay judgment required for the rope. And it's best to jump and fall slower~
Batisdark
08. Apr 2025 · 07:25 UTC
I love your menu so much! And cute animation - grabbing hat was a nice touch.
Had a bit of difficulty with controlls (was playing web version on keyboard) - it sometimes felt that button presses had delay or character would roll untill he would fall (two screens of rolling!) and last jump felt hard to do for the first time (run it second time made it first try though). Sad that it ended up being that short though! It was just getting interesting with mechanics!
3Deimos
08. Apr 2025 · 07:31 UTC
Fun thing we had almost the same idea :) Menu is nice. Grabbing points were not very intuitive for me but i still managed to win the game :) Grat work
🎤 cmaks
08. Apr 2025 · 07:44 UTC
@javasaurus @zjuwindking Coyote time/jump was definitely on my TODO list :) Unfortunately lost a lot of time to a version mismatch with Unity's new input system-- probably spent too much time getting it working on mobile :sweat_smile:

Thanks for checking it out!
🎤 cmaks
08. Apr 2025 · 07:52 UTC
@3deimos: will check it out!
🎤 cmaks
08. Apr 2025 · 07:55 UTC
@flying-butter-studio, @popdaddygames, @oxnh, @batisdark: thank you all for checking it out and the kind words! The animation was made by [elthen](https://elthen.itch.io/2d-pixel-art-archaeologist)-- it was perfect for my needs :)
JamesGames1000
10. Apr 2025 · 02:15 UTC
I loved it great art and gameplay I wish there were more levels :( also the screen was very big I could not see the whole thing.
Kveg
10. Apr 2025 · 02:49 UTC
hey man give me a grappling hook and SEE YA im in. Love the animation. The roll is fun. Great job all around!
haykam
10. Apr 2025 · 04:36 UTC
The last screen was a bit misleading to me. I felt there was a bit of a difficulty jump with the swing into the area with the four rings, so it seemed like I was supposed to continue to the left and get an ability allowing me to access that area later. Something to indicate when you are in rope range would be helpful as well.
🎤 cmaks
10. Apr 2025 · 04:41 UTC
@haykam thanks for the feedback! I have the grapple location turn yellow (and vibrate the controller, if using it), but agreed it might not be enough (it doesn't show up until you're already in the air, which makes timing hard).

Ran out of time, so made the last part quite a bit harder just to play with the grapple mechanics. Wish I could have done more play testing + level development :/ Thanks for playing nonetheless!
Aynu
10. Apr 2025 · 05:43 UTC
Fits the theme perfectly super duper good
basekeet
10. Apr 2025 · 05:53 UTC
Such a cute game! It's a shame it’s so short. Also, I really missed having some sound effects.
gamurmakesgems
10. Apr 2025 · 05:58 UTC
Plays well, I like the art, and the walk animation. I think roll sometimes bugs, the roll doesn't stop at some points
GoBigRedFan
10. Apr 2025 · 14:05 UTC
Haha the difficulty spike on this is intense! Proud of myself for managing the last jump after many attempts. I'd love to see you build this out further.
INCD021
12. Apr 2025 · 16:30 UTC
Great Indiana Jones mechanics :smiley: Last part did take me a few tries, but of cause it shouldn't be too easy :wink:
Great job :thumbsup:
kuboi
14. Apr 2025 · 16:26 UTC
Very fun mechanic and nice artstyle, there is real potential here:)

Also the last jump is hardd took me like 15 attempts haha
pkenney
15. Apr 2025 · 02:07 UTC
I collected all the rings!

Not every game ends up as epic as it is in our heads, but in this one I could really FEEL what it wanted to be, even though I only saw the tip of the iceberg.

The rope-swing was very cool. Loved when you had us chain the double.

And nice work making that last screen really hard, but doable. I had to retry just the right amount of time. Obviously some scope issues there but I think you handled it well. Glad you left the ring-count at five.
LDJam user 233347
15. Apr 2025 · 17:09 UTC
Neat little entry. Liked the rope swinging bit.
rbbhn
22. Apr 2025 · 21:54 UTC
As a proof of concept, I think this idea has a lot of merit! The controls feel solid, and the rope-swinging mechanic could be very cool in a larger title. I think it would be a good idea to invest a little bit in reworking the character controller and mechanic itself, however, as the character movement can feel a bit off at times (jumping and moving in the air accelerates the player faster than just running, and lets you reach a higher top-speed), and the rope-swinging feels like it could benefit from a "pumping"-type mechanic - think: the way you would "pump" a playground swingset to make it swing higher. Very interesting entry! Congrats!
K48UTO
24. Apr 2025 · 14:55 UTC
This is the first time I regretted that the game is short. nice graphics and feel of the game. Good controls. Didn't find any minuses, nice platformer.