Treasure Down Under by cmaks
Venture through caves and swing from ropes as you collect 5 rings in this fun puzzle platformer!
Playtime: <5 minutes (short + incomplete :)
Platforms: Windows, Mac, Linux (Steam Deck), Browser, Mobile (limited)
Assets: - Font: Jersey 15 - Button SFX: cyrex studios - Input prompts + on-screen controls: Kenney.nl (1, 2) - Environmental assets: brullov - Player character: elthen
| Link | https://astroclat.itch.io/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/treasure-down-under |
Ratings
| Overall | 774th | 2.962⭐ | 28🧑⚖️ |
| Fun | 572th | 3.173⭐ | 28🧑⚖️ |
| Innovation | 723th | 2.75⭐ | 28🧑⚖️ |
| Theme | 739th | 2.962⭐ | 28🧑⚖️ |
| Humor | 463th | 2.727⭐ | 24🧑⚖️ |
| Mood | 697th | 3.1⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
Haha-- I love the mechanic and-- for what it's worth... I love the way you 'solved' the 'short game'. Excellent work here!
Flesh this little mechanic out into a full game and you'll have something nice on your hands, for sure!
Had a bit of difficulty with controlls (was playing web version on keyboard) - it sometimes felt that button presses had delay or character would roll untill he would fall (two screens of rolling!) and last jump felt hard to do for the first time (run it second time made it first try though). Sad that it ended up being that short though! It was just getting interesting with mechanics!
Thanks for checking it out!
Ran out of time, so made the last part quite a bit harder just to play with the grapple mechanics. Wish I could have done more play testing + level development :/ Thanks for playing nonetheless!
Great job :thumbsup:
Also the last jump is hardd took me like 15 attempts haha
Not every game ends up as epic as it is in our heads, but in this one I could really FEEL what it wanted to be, even though I only saw the tip of the iceberg.
The rope-swing was very cool. Loved when you had us chain the double.
And nice work making that last screen really hard, but doable. I had to retry just the right amount of time. Obviously some scope issues there but I think you handled it well. Glad you left the ring-count at five.