Job: Elevator! by Infernaton
New Job earned!
The engine that managing the elevator is broken...
It's now your job to replace it!
Goal
Carry as much passenger as possible.
Control
Use the UI on screen to go up, downward or open the doors of the elevator
Compatible with keyboard, using Arrow Key and Space to move or opening the doors.
(Need testing for Controler)
Important Note: The elevator won't move if theirs doors are opened.
Tips
There are two type of passenger: red and blue one. The first one always want to go upward while the other want to go downward.
The elevator have only 4 seat inside it. Open your door only for the one who aren't demanding too much manipulation. But don't forget any ! There are not repute to be patient people...
Known issue:
- The Ludum embed do not seem to work on Chrome. Try to use the one on my itch.io page
- Bug: We can exceed the maximum capacity of the elevator if the remaining seat is lower than the number of passenger waiting in the current floor (Ex: current capacity - 3/4; number of waiting passenger - 2. It will take the 2 passengers and display 5/4)
| Source code | https://github.com/Infernaton/job-elevator |
| Itch.io | https://infernaton.itch.io/job-elevator |
| Original URL | https://ldjam.com/events/ludum-dare/57/job-elevator |
Ratings
| Overall | 216th | 3.214⭐ | 23🧑⚖️ |
| Fun | 148th | 3.31⭐ | 23🧑⚖️ |
| Innovation | 173th | 3.19⭐ | 23🧑⚖️ |
| Theme | 201th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 155th | 3.381⭐ | 23🧑⚖️ |
| Audio | 186th | 2.952⭐ | 23🧑⚖️ |
| Humor | 179th | 2.526⭐ | 21🧑⚖️ |
| Mood | 210th | 3.119⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 7🗨️ |
For some reason elevator grab more than capacity threshold sometimes.
Funny how I made basically the same exact game many years ago once with the only difference of the elevator having a capacity of 5 instead of 4 people xD
Good job, doing that in one weekend though!
@psychomonster Thanks! Not surprise this concept had already been published, it's such a silly game. And yeah, it was fun to make
@grid96 Thank you for you comment. I can give you the same response as psychomonster, I'm not surprise you already made a game like this, it's really simple to make. But it fit as a concept for this Jam! I wanted for this one to challenge myself on making all the assets, I didn't want to struggle to find a super original concept. And that's the result!
Anyway, my only feedback here is that I didn't know when I was about to lose (I assumed the rows would need to fill up), and the location of the elevator felt finnicky (a few times I opened the elevator and I was slightly off, despite it visually seeming like I was in there, yeah I should look at the lightup signs but I was FOCUSED lol). Cool game, good work!
@kristinamay Thank you for playing! Like I said on a previous response, I'm not really surprise there similar games out there x)
To respond to your feedback, the only thing that tell you, that you're about to lose is when the passenger are "vibrating", it tell that they lose patience, they will be in this state for 10 sec before the gameover title comes. I was thinking to put a time bar to show accuretly this remaining time, but i just feel it will not be good looking on the screen.
For the location of the elevator, I understand clearly what you mean haha. It was good enough on the development phase, it's basically a ceil/floor function depending if the last movement was upward or downward, so if the player make a tiny adjustment on the other direction the floor position might return a different output.
losing seemed inevitable regardless of what I did. This was with or without paying mind to the color of the passenger.
I miss an elevator music, though! :joy:
Well executed, congrats for having all you've made in a COMPO timeframe :wink:
As already mentioned, a little bit of background music would have been even more enticing, but given that this game is a compo entry, the sound effects were more than enough.
Quite hard but I managed to just go from top to bottom then bottom to top and opening doors at the wanted floor. not the best elevator but at least it works ^^'
Liked the graphics and the GUI is intuitive (even if it fears me at first sight)