Punch Miner by recursor
A difficult game in which you jump, grab, punch, profit, die, upgrade, and eventually reach the bottom (but not in the jam version).

| Link | https://pixelbyte.itch.io/punch-miner |
| Link | https://proto.pixelbytestudios.com/jams/src/LD57-recursor-src.zip |
| Original URL | https://ldjam.com/events/ludum-dare/57/punch-miner |
Ratings
| Overall | 141th | 3.481⭐ | 28🧑⚖️ |
| Fun | 122th | 3.423⭐ | 28🧑⚖️ |
| Innovation | 159th | 3.25⭐ | 28🧑⚖️ |
| Theme | 124th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 142th | 3.462⭐ | 28🧑⚖️ |
| Audio | 147th | 3.25⭐ | 28🧑⚖️ |
| Humor | 59th | 3.423⭐ | 28🧑⚖️ |
| Mood | 166th | 3.308⭐ | 28🧑⚖️ |
| Given | 19🗳️ | 32🗨️ |
I'm unfortunately stuck! I'm not sure if I'm able to descend to the yellow ores, or if I need upgrades... two fall distance upgrades didn't do it, and trying to grab the ledge with the spikes only kills me :(
Would 100% return to this if I get a clue! Cheers!
But for me the controls were feeling a bit weird and not made for my fingers i guess.
What i really like are the noises the character makes. :D
I think a bit of coyote time on the jumps would have made the game feel a bit more fair, especially with the curved edges of the platforms (they seem square hitboxed, but the player feels like they are capsule shaped maybe? there is a bit of give at the very edge).
Overall great game. I kept playing just to swing on the ropes. More Ropes! Definitely gonna go look at your code to see how you did them. So cool.
The art looked cohesive, the physics were set up well. I think the game wants a little tweaking on momentum and acceleration when starting running, it feels a little sluggish but with this sort of game it would feel fun to have a bit more oomph in our steps.
Please keep working on this. It shows a lot of promise.
Even with that though, I think your mechanics are well put together. The jumping and hanging feel great. The ropes were super fun to swing on once you got the hang of the hitbox. I didn't make it very far though because restarting from the beginning felt a little demoralizing, I could've used checkpoints, maybe one you can buy.
Overall very solid, great work :clap:
Now, after all this roasting of your game, I will say that I like the mechanics, and I think that it could be a good base for a platformer game (or even a Metroidvania, since you have the shop), and that the man screaming sound effect is goofy aah type funny. Oh, this has been mentioned already, but the game really does kinda give off retro Prince of Persia vibes.
Good work!
