Depth Rhythm by CaptAndrey
A short puzzle with timing-based gameplay. Drop rocks into holes of different depths to match the pattern
Controls:
🖱️ Left Click – Pick up / drop rock 🖱️ Mouse – Move it
Use fullscreen 1920x1080 if possible.
| Link | https://captandrey.itch.io/depth-rhythm |
| Link | https://github.com/Nezzzetic/ld57 |
| Link | https://captandrey.itch.io/depth-rhythm |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-rhythm |
Ratings
| Overall | 198th | 3.304⭐ | 30🧑⚖️ |
| Fun | 187th | 3.125⭐ | 30🧑⚖️ |
| Innovation | 34th | 3.964⭐ | 30🧑⚖️ |
| Theme | 78th | 3.857⭐ | 30🧑⚖️ |
| Graphics | 175th | 3.321⭐ | 30🧑⚖️ |
| Audio | 177th | 3.074⭐ | 29🧑⚖️ |
| Mood | 208th | 3.13⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 30🗨️ |
also it was sometimes a bit finicky to drop the rocks into the smaller holes.
other than that, very cool little idea for a game! it was fun to figure out.
Props for having precise timing down, keeping things predictable and consistently modal (like, I thought I had to hold down the mouse button at first, turns out you click to pick up and click again to let go, really appreciated that level of control).
I think the best fix would be to have ambient environment sound for the game, and the music track doesn't actually start until after you drop the first rock. Each puzzle could be a really short almost sting like track that is the length of the rhythm pattern. I think this would immediately help a lot, as you wouldn't be fighting against the music. And then you can play an almost win sound when they succeed!
While the player could just drop their first drop on beat to the music, it means if they accidentally miss, they have to do the whole pattern off the beat. So starting the music tracks on first click could help.
I like that it feels like a casual, rhythm based puzzle game that has multiple solutions actually. And I personally don't mind the trial and error, and I think people who are fans of puzzle based games that commonly have a level reset button won't mind either. I actually like discovering the length of each hole, and it's kind of fun to piece together the puzzle, especially since it has multiple solutions it seems.
You could have different hole types as well. Maybe a hole with a trampoline at the bottom that causes a second bounce or something like that.
Thank you for making this, it's a really cool interesting mechanic and game!
From the stream :)
Challenging and stylishly looking rhythm game in a unique game-design!
~Xp
Why did you opt out of humor though?
I managed to beat it though! It's a great idea and a good length for a compo game.