Typing at Depth by UkuleleFury

⌨️ An action typing game! 💥
Type to trigger abilities and maneuver down into marine depths.
🛒 Content we did not create
- We did not create Clippy 📎 (source).
- Nor did we create the gorgeous Courier Prime font (source).
- Everything else is pure, unfiltered, and fresh-squeezed originality (includes pulp!).
🛠️ Our tools
👋 Our team
- Alden Witt — Music, Sound, and Game Design — instagram.com/aldenwitty
- Levi Lindsey — Code — levi.dev
🐟 🐟 🐟 🐟 🐟
| Link | https://github.com/levilindsey/ld57 |
| Link | https://levilindsey.itch.io/typing-at-depth |
| Link | https://levilindsey.itch.io/typing-at-depth |
| Original URL | https://ldjam.com/events/ludum-dare/57/ld57-2 |
Ratings
| Overall | 288th | 3.73⭐ | 39🧑⚖️ |
| Fun | 397th | 3.434⭐ | 40🧑⚖️ |
| Innovation | 21th | 4.303⭐ | 40🧑⚖️ |
| Theme | 245th | 3.987⭐ | 40🧑⚖️ |
| Audio | 344th | 3.434⭐ | 40🧑⚖️ |
| Humor | 349th | 3.03⭐ | 35🧑⚖️ |
| Mood | 394th | 3.635⭐ | 39🧑⚖️ |
| Given | 26🗳️ | 55🗨️ |
Some notes I made during gameplay:
- The initial screen being a small white box in the top left made me think it was broken in my browser. Some indicator the user needs to type (fading in gray text after a bit) would likely be a good idea.
- This seems to be due to the size of the window on itch.io? Zooming in by 175% fixed it.
- Difficulty is very, very high with the default movement speed.
- Similarly, reading Clippy messages while moving at this speed is also difficult.
- Collision for words doesn't seem to work sometimes (for long words only?).
- Word length is sometimes overly long for not being able to queue them up.
- Separating typing and movement into different modes or buttons might be a good choice.
Overall, a very good concept which fits the theme very well. I think this idea has great potential. Good luck in your future endeavors!
Like the atmosphere and game idea)
Congrats on a great execution of the theme and creating something special.
My favourite part is the general mood and design of the game. I think you absolutely nailed that :]
Best score was 1368m.
Still, the game moves far too fast for even a proficient typist, especially as it speeds up. You hardly have time to type words as you see them, much less dodge, consider your ever-growing arsenal, and respond to sealife threats. I hope you release a post-jam version with a much slower scroll speed!
- at high speed it is difficult to keep up with the hints
* the game starts quite abruptly and assuming Clippy is there to "tutorialise" was wrong: it always says "type (X) to (what X does)" for the latest word you pick up", but whatever, the game is quick to restart and is meant to be a score attack anyway;
* once the speed picks up, auto-repeating spacebar or backspace is quite important for being able to move around quickly (but I assume this may depend on the user's keyboard configuration, no?) and even then it takes a while for it to kick in;
* enter is also incredibly useful but somewhat situational, though I'm glad it at least places you on the leftmost *valid* place (at the time you hit it);
* the variety of words is cool, but some of these sure are long! I don't think I will ever use "insurmountable" in a reactive fashion, only as a precaution;
* your inventory blocks the screen! I guess the game could be shown in a non-square aspect ratio, with a sidebar dedicated to the inventory?
One of the best implementations of the theme in it's literal sense.