Sewer Glue by Damdoshi

[raw]
made by Damdoshi for LD33 (COMPO)
Sewer Glue is a little game, with a tiny concept:
You are a purple monster which hide in the sewer. You only get out to change from a manhole to another one, and have to pay attention to car while doing it.
You can eat people, almost any, but sometimes, you can only digest a special type of people.
Ten levels and then, an endless mode are available.

There is no time limit, it was too late when I got the idea to make an hungry bar.


C++ with SFML. Photoshop 7 for graphics and font (And the VIC-20 color palette and resolution). Guitar Pro 5 and Nuendo for music. I am afraid there is no sound effects.

The Bunny from the splash screen was not made during the jam (only modified to fit the color palette), same thing for the jingle.
From saturday 3PM to monday 2AM (French hour).

28 August - Update:
Fixed packet for the Linux version
New packet for the source code, separated from the linux version
Windows version unchanged

Ratings

Coolness 71% 3
Overall 3.24 365
Audio 3.12 284
Fun 3.18 357
Graphics 3.39 304
Humor 2.77 443
Innovation 3.17 363
Mood 3.25 287
Theme 3.69 271

Feedback

jojocanard
25. Aug 2015 · 19:52 UTC
The text hurts my eyes !
But nice game, interesting and funny concept.
Zammalad
25. Aug 2015 · 20:22 UTC
For such a simple concept I really enjoyed playing this. Has a lot of potential for further development. Looks well polished, fits the theme and most of all is fun to play. Well done.
ChaosCult
25. Aug 2015 · 20:35 UTC
Very good stylization! A fun, diverse game with very good graphics and sound.

Minor complaints: Objectives texts is hard to read and sometimes eaten persons glitch and remain standing where they were caught until the end of level.
danidre14
25. Aug 2015 · 20:56 UTC
The concept is tiny, but the gameplay is fun. You should continue this, with better features or so. The texts are a bit hard to see, but still, nice.
louis.denizet
25. Aug 2015 · 21:09 UTC
Colorful and funny :p
jlnr
25. Aug 2015 · 21:57 UTC
Authentic retro feeling, gameplay is light-hearted and fun.

(I was running this in a fresh installation of Windows 7, and the game wouldn't run because openal32.dll was missing. I had to pull it from another game and then it worked.)
GBGames
26. Aug 2015 · 12:36 UTC
I couldn't run it:

$ ldd sewerglue
linux-vdso.so.1 => (0x00007ffda83f3000)
libsfml-graphics.so.2.3 => not found
libsfml-audio.so.2.3 => not found
libsfml-window.so.2.3 => not found
libsfml-system.so.2.3 => not found

And when I tried to install the libraries, my Ubuntu 14.04 64-bit system had libsfml-graphics2/window2/system2, which seems different enough to be a problem.
Atridas
26. Aug 2015 · 15:06 UTC
Interesting approach. I liked the art style (very "Manic mansion"-ike). The music became repetitve after a while and some sFX whould have been great.

The text gets hard to read, and I had a "missing dll" problem when executing it (it was openal32, lukilly I had it somewhere in my PC :D).
adsilcott
28. Aug 2015 · 13:34 UTC
Really liked the concept and gameplay. My only complaint is you can basically stay in one spot to win. Maybe create a mechanic to encourage the player to move around to each sewer. Music was the best I heard so far.
CheesyRamen
28. Aug 2015 · 13:54 UTC
Nice old-school PC style game! Nice job!
mubox
29. Aug 2015 · 00:43 UTC
Good game. :D
- Easy to learn how to play.
- Good audio.
- Good gameplay.

It's hard to read the text.
Drauthius
30. Aug 2015 · 13:26 UTC
Nice game, very colorful xD
jstclair13
30. Aug 2015 · 14:54 UTC
Those colors though :) Interesting
xvw
30. Aug 2015 · 23:35 UTC
Nice entry!! :) Love the graphics and idea!
JangoBrick
31. Aug 2015 · 08:48 UTC
An interesting entry. The graphics are really nice, although the text was a little hard to read. It was definitely fun to play, I like the idea and the music is great, too. Very good entry!
glerikud
05. Sep 2015 · 13:16 UTC
You made a great job with the classic graphics and music. I love it.
Jelinib
08. Sep 2015 · 05:12 UTC
Cool pixel effects!

The game gets long and hard when you have to eat a certain type of person, but at the same time there are also many incorrect people walking around. The target type rarely passes over you alone, thus making it easy to grab the wrong type at the same time as the target, and also making it easy to kill yourself in doing so. Unless you're prepared to wait around for the perfect moment, that is... but I was impatient, haha!

Nice detailed pixel art, unique concept, and pretty fun! Hope you add in those sound effects sometime. :)
Norgg
09. Sep 2015 · 15:02 UTC
Hey, been having the same problem as @GBGames, the versions of libsfml packaged with the Linux version don't match the ones it's linked against.
Norgg
09. Sep 2015 · 15:18 UTC
Whee, managed to build it, but had to set:
CC = g++ -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0
Because I'm silly and using gcc5.1.

Fun for a bit, but by the time it got to "only eat hot pink girl" I was finding it a bit frustrating just having to wait for one to spawn and then missing her and not being able to catch her at all.
kaitokidi
10. Sep 2015 · 08:25 UTC
Large life to SFML <3

nice graphics and funny gameplay, great job : )
Flaid
12. Sep 2015 · 16:24 UTC
This game is great, especially considering that you accomplished everything in 48 hours! I really like that the concept allowed you to have different goals for the same game -- eat X of these people, eat X people, etc.

The graphic style was great, but the text was very hard to read.