Mr. Skeltal's Calcium Quest by PIXEL^3
Mr. Skeltal has come to drink milk and free skeletons from fleshsuits, and he's all out of milk. Use a plethora of weaponry to tear that ugly flesh from your skeleton brethren one bullet at a time.
Game Features:
*Skeletons
*Milk
*1,000,001 guns
*Milk
*5陆 Levels
Notes:
If the screen is black at start up, just click the screen and it should appear. If it doesn't, try resizing the window.
A revolver-only run is entirely possible, trust us, we've tested this.
No calcium-based life-forms were harmed in the making of this game. Carbon-based lifeforms, however, weren't so lucky.
High-accuracy shotguns are op and you should feel blessed by Davy Doot if you get one.
Controls:
Mouse to Aim
WASD or Arrow keys to move
Left Click to shoot
R to reload
Q,Right Click to switch weapons
E to pick up new weapons
Credits:
Jellonator: Programming
AlucardX60: Graphics
Emelia K.: Music
Game Features:
*Skeletons
*Milk
*1,000,001 guns
*Milk
*5陆 Levels
Notes:
If the screen is black at start up, just click the screen and it should appear. If it doesn't, try resizing the window.
A revolver-only run is entirely possible, trust us, we've tested this.
No calcium-based life-forms were harmed in the making of this game. Carbon-based lifeforms, however, weren't so lucky.
High-accuracy shotguns are op and you should feel blessed by Davy Doot if you get one.
Controls:
Mouse to Aim
WASD or Arrow keys to move
Left Click to shoot
R to reload
Q,Right Click to switch weapons
E to pick up new weapons
Credits:
Jellonator: Programming
AlucardX60: Graphics
Emelia K.: Music
Ratings
| Coolness | 41% | 1578 |
| Overall(Jam) | 3.73 | 145 |
| Audio(Jam) | 3.88 | 69 |
| Fun(Jam) | 3.73 | 103 |
| Graphics(Jam) | 3.92 | 261 |
| Humor(Jam) | 3.68 | 122 |
| Innovation(Jam) | 2.96 | 567 |
| Mood(Jam) | 3.50 | 248 |
| Theme(Jam) | 3.50 | 493 |
Keep up the good work!
*If* we make a post-mortem version, we'll try and work in key-binding, keyboard aiming and (hopefully) controller support, but none of this is a guarantee.
Memeposting aside, I have a thing for spooky games - your art and music capture the (jokey) horror theme really well! I didn't think the gameplay itself was all that innovative - but I loved the inclusion of weapon falloffs, accuracy modifiers... it's a lot of detail and work to implement a system like that outside of a competitive FPS. The game was challenging in a pretty good way, and freeing the trapped skeletons made it all worth it. Little touches like milk bottles replenishing health sealed the deal. Great work, fantastically done!
Since you guys said that a revolver-only run is possible, I just had to give it a try... XD
I couldn't make it with no deaths, but I did get to the end!
It's also really nice to see more games made in C/C++ and personal engines. Thanks for sharing the source!