LootBot Dungeon by Tsaot
Program bots to delve the randomly generated dungeon depths.
I unfortunately wasn't able to get everything I wanted in. I hope you enjoy exploring anyway.
The first bot has a demo program already so hit send on it to see what it does. The programming interface has tooltips to explain the buttons, so hover the mouse if you wish.
I think I'll continue working on this one and see what more I can make of it. There's potential here.
| Link | https://tsaot.itch.io/lootbot |
| Original URL | https://ldjam.com/events/ludum-dare/57/lootbot |
Ratings
| Overall | 751th | 3.034⭐ | 31🧑⚖️ |
| Fun | 767th | 2.759⭐ | 31🧑⚖️ |
| Innovation | 280th | 3.5⭐ | 31🧑⚖️ |
| Theme | 742th | 2.946⭐ | 30🧑⚖️ |
| Humor | 537th | 2.577⭐ | 28🧑⚖️ |
| Mood | 795th | 2.804⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
One thing that would have been neat is seeing the instructions for bots lost to the dungeon. Sometimes I would get so far, but then lose the robot so it would be nice to mostly replicate the path.
One improvement would be adding an objective or collectible close to the entrance, so the player can get a sense of success early to encourage them to keep playing.
Additionally, adding a simple music track or sound effect for the lootbots moving would elevate the game a lot!
The real genius I believe is the ability to send out multiple bots at once. I did not realize it was possible at first until I tried it, and it felt really cool being able to put them all out in different ways. The puzzle solving potential with multiple coordinated bots is incredible! Keep up the good work!
- the goal of the game is not very clear
Well done!
I agree with the comments about the camera — it makes things a bit tricky sometimes. I also think it would be fun to add some surprises, like hidden treasures or monsters. And maybe a tiny bit of story — like, what are we looking for down there?
All in all, it’s a solid piece of work. Thanks for the game!