Monster Government by goldenindiegames

[raw]
made by goldenindiegames for LD33 (JAM)
You are tasked with writing bills as an "evil" Senator. Cause as much harm as possible to your country but be careful! Both your donors and voters expect certain things and you'll have to make them happy just long enough to make everything awful!

Ratings

Coolness 46% 1362
Overall(Jam) 2.70 949
Audio(Jam) 2.29 638
Fun(Jam) 2.33 1001
Graphics(Jam) 1.81 1011
Humor(Jam) 3.42 222
Innovation(Jam) 3.44 210
Mood(Jam) 2.64 862
Theme(Jam) 3.44 537

Feedback

Rakholl
24. Aug 2015 · 10:09 UTC
I appreciate social narrative in games. Having completely silly and contradicting outcomes from having to do things in a hurry is a nice piece of emergent humor.
Artylo
24. Aug 2015 · 13:45 UTC
Your game reminds me of a newspaper game by Lucas Pope, which had the same sort of gameplay. This one is fairly well executed, but there isn't much variation in the gameplay in my opinion, when posed next to some games of the similar style.
congusbongus
24. Aug 2015 · 13:46 UTC
I submitted two cancer research bills and my voter approval shot up to 247%! The voters love cancer research!

I'm not sure what your political views were so I found it hard to guess which bills were supposed to be evil :P Perhaps you can colour-code the bills based on their evilness.
azakhary
24. Aug 2015 · 14:06 UTC
Humor is strong with this one :)
MrDave
24. Aug 2015 · 15:29 UTC
This is an interesting concept, from an aesthetic point of view I would prefer the bills to move smother, it would make it easier to read. Also I couldn’t really work out how each bill impacted the metrics.
humbleness
24. Aug 2015 · 16:18 UTC
A bit confusing to figure out at first, but I really enjoyed it once I did
pixzleone
24. Aug 2015 · 16:53 UTC
Fun idea, well done!
Jani Nykänen
24. Aug 2015 · 17:29 UTC
Hah hah, hilarious game!
Yamzho
24. Aug 2015 · 17:30 UTC
Concept is interesting. It just needs a bit more polish ! ;)
ladybenko
24. Aug 2015 · 17:49 UTC
Nice concept :)
Cake_Catastrophe
24. Aug 2015 · 18:13 UTC
Pretty funny and as others have said the feeling of having to cobble together something quickly to please voters added emergent humor.

That said, actually winning basically involved determining the creator's definition of 'evil'... will mandatory religious education gain or lose me evil?? Oh evil, why must you be so subjective...
Dietrich Epp
24. Aug 2015 · 22:48 UTC
Hey... your honesty is appreciated, but be less of a jerk next time you leave criticism.
collaboration
25. Aug 2015 · 11:42 UTC
Really simple graphics and stuff, but idea is just great! 5/5 Btw, the cards moving kinda fast in my opinion.
RockhopperGames
25. Aug 2015 · 14:53 UTC
Interesting idea, and I must echo Artylo in saying it reminds me of The Republia Times, be sure to check that out if you haven't seen it already.

The idea of trying to slip through diabolical measures is rather fitting, though the inherently political nature of the game can sometimes make it clear which options are considered evil.

I don't think political subjects should necessarily be avoided in games, but it would be more accessible if the options were comically overblown evilness or niceness, rather than actual political issues. If you do want to use your game for commentary, it could be worth considering what "evil" positions seem to actually have plenty of political support.
voidstar33
25. Aug 2015 · 16:44 UTC
Hahahah.. laughed my **** off.
peterthehe
29. Aug 2015 · 13:52 UTC
Interesting take on the theme. Perhaps you could prevent players from "increasing drinking age" while "decreasing drinking age" at the same time.
MrNyarlathotep
29. Aug 2015 · 17:08 UTC
Interesting idea, but as others have said some way of making evil an objective goal seperated from your personal morality would be better.
For example, if you have "evil" as exterminating the human race, pro-birth control and anti-environmental legislation would work towards it.
If on the other hand societal and governmental collapse is the evil goal, legislation that over-complicates things or specifically targets groups or individuals negatively would work towards it.
OldPeculier
02. Sep 2015 · 17:53 UTC
Awesome concept—loved it. I think the cards on the left should scroll smoothly rather than jumping; their overall motion is unclear. I couldn't drop a card after I picked it up. This is an LD game I'd actually like to play more of. Great job!