Monster Government by goldenindiegames
You are tasked with writing bills as an "evil" Senator. Cause as much harm as possible to your country but be careful! Both your donors and voters expect certain things and you'll have to make them happy just long enough to make everything awful!
Ratings
| Coolness | 46% | 1362 |
| Overall(Jam) | 2.70 | 949 |
| Audio(Jam) | 2.29 | 638 |
| Fun(Jam) | 2.33 | 1001 |
| Graphics(Jam) | 1.81 | 1011 |
| Humor(Jam) | 3.42 | 222 |
| Innovation(Jam) | 3.44 | 210 |
| Mood(Jam) | 2.64 | 862 |
| Theme(Jam) | 3.44 | 537 |
I'm not sure what your political views were so I found it hard to guess which bills were supposed to be evil :P Perhaps you can colour-code the bills based on their evilness.
That said, actually winning basically involved determining the creator's definition of 'evil'... will mandatory religious education gain or lose me evil?? Oh evil, why must you be so subjective...
The idea of trying to slip through diabolical measures is rather fitting, though the inherently political nature of the game can sometimes make it clear which options are considered evil.
I don't think political subjects should necessarily be avoided in games, but it would be more accessible if the options were comically overblown evilness or niceness, rather than actual political issues. If you do want to use your game for commentary, it could be worth considering what "evil" positions seem to actually have plenty of political support.
For example, if you have "evil" as exterminating the human race, pro-birth control and anti-environmental legislation would work towards it.
If on the other hand societal and governmental collapse is the evil goal, legislation that over-complicates things or specifically targets groups or individuals negatively would work towards it.