Below Birdsong by levi kingma
# Below Birdsong is done! 🐦
Quite close to the deadline, but the core mechanics of our first Ludum Dare game are finished!
Traverse a mineshaft with procedurally generated tunnels by going trough the orange doors
Keep track of your oxygen levels by listening to your pet canary
Find shacks to regenerate your oxygen
Avoid entities lurking within the tunnels
# Controls
- A/D to move left/right
- Spacebar to jump
- Enter to enter/exit shacks
- Jump into the orange doors to progress
# How far can you get? Find out!
Available on Windows, Mac and Linux:
Itch.io: https://levi-ivel.itch.io/belowbirdsong
Github Releases: https://github.com/The-TOL/Ludum-Dare-57/releases/tag/1.0
Made with LÖVE by Tinnit and Levi

| Repository: | https://github.com/The-TOL/Ludum-Dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/ludum-57 |
Ratings
| Overall | 869th | 2.361⭐ | 38🧑⚖️ |
| Fun | 870th | 2.1⭐ | 37🧑⚖️ |
| Innovation | 855th | 2.257⭐ | 37🧑⚖️ |
| Theme | 617th | 3.357⭐ | 37🧑⚖️ |
| Humor | 698th | 1.813⭐ | 34🧑⚖️ |
| Mood | 784th | 2.853⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 72🗨️ |
Could not get very far, I always jumped when the spider came.... :D And when going inside shack, those enemies would just park themselves right outside the door... :D
there are some real nice touches here like the subtle parallax in the BG and the swing on the canary cage. and LD jam timelines are intense so having a complete functioning loop by the deadline is a reflection of good time management and something to be celebrated!
But most first games are like this, and I can tell you both poured a lot (of time, life force, etc) into this game, so kudos on your first Ludum Dare!