The Deepest Borehole by Lunaria Rava

[raw]
made by Lunaria Rava for Ludum Dare 57 (JAM)

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Ratings

Overall 224th 3.816⭐ 21🧑‍⚖️
Fun 317th 3.553⭐ 21🧑‍⚖️
Innovation 534th 3.105⭐ 21🧑‍⚖️
Theme 57th 4.316⭐ 21🧑‍⚖️
Graphics 469th 3.579⭐ 21🧑‍⚖️
Humor 587th 2.4⭐ 17🧑‍⚖️
Mood 535th 3.421⭐ 21🧑‍⚖️
Given 23🗳️ 3🗨️

Feedback

Auto
08. Apr 2025 · 01:34 UTC
id recommend making agility change the turning radius rather than change the turn speed. right now getting the speed upgrade is effectively also an agility downgrade, the turning speed should scale with speed to keep the radius the same
pavlov36
08. Apr 2025 · 17:35 UTC
Simple and relax game! Good surprise that game have upgrade system)
MysteriousJuice
09. Apr 2025 · 13:55 UTC
Simple and well executed idea. I have to second @auto that turning speed got frustratingly slow when your drill got faster. I also would have liked, if the drill "fell down" already existing paths. Keep it up! ^^
Playrea
09. Apr 2025 · 13:57 UTC
Super cool game! It reminded me one of my favorite mobile games - Aqua Driller
NewNumberWhoDis
09. Apr 2025 · 14:01 UTC
I liked it, a bit slow paced in the beginning for a jam game, but very motivating upgrade loop
Ice_In_Nortern
09. Apr 2025 · 14:07 UTC
感觉节奏太慢了,初级资源在之后很难获取,不过这个点子挺有意思的
bartholomheow
09. Apr 2025 · 14:13 UTC
Really fun game, I could see myself playing for hours. Just a nitpick but even with the upgrades, the movement feels a bit clunky.
Eugenik
15. Apr 2025 · 10:54 UTC
nice visual.
oliver_day
18. Apr 2025 · 10:51 UTC
Really satisfying to navigate. Curious to know how you generated the rocks.

Ran into a problem where in edge on windows where it would freeze for a few frames.
Flightless
19. Apr 2025 · 19:14 UTC
I enjoyed that very much! Nice and relaxing game!
🎤 Lunaria Rava
20. Apr 2025 · 08:03 UTC
@oliver-day The world is generated in chunks. In every chunk a few random positions are chosen where the ores are then spawned, with the help of a noise function to get some variation.

The chunk generation is likely the reason for the freeze frames
ChuChuGeralt
21. Apr 2025 · 10:06 UTC
Nice solid entry with good pixel graphics!
yopox
21. Apr 2025 · 15:17 UTC
I thought that this was similar to my game because it looked like a worm digging underground :laughing:

I think that the game could be funnier if the underground was randomized and with some hazards on every dig :) If upgrades were a bit easier to buy it could also be really satisfying! Now it feels like the game is asking me to play a lot to get a small power upgrade.
Flaterectomy
21. Apr 2025 · 20:16 UTC
A very nice mining game, that I feel I played for longer than I expected to! I *am* really missing sounds though, a persistent drilling, changes depending on material you're digging though, that would have added so much feeling to the game.

Having drilled along for a while and upgraded things, I am at a point where I can't tell whether there is an end to this or things just keep going and going, so I called it quits.

The art is simple but effective. Overall a solid base, fun for a while, but just missing the extra juice to keep me invested for the long haul. Nice work!