In the DEPTHS by Planetary

[raw]
made by Planetary for Ludum Dare 57 (JAM)

Explore the depths of the world and light up your path while surviving among the enemies!

Remember! The land is your friend!

Collect coal, gold & diamonds, and use them to upgrade your character.


This is a short guide on how to reach 1000m:

Step 1: Dive into the unknown, stay around 30m deep and collect as much coal as you can.

Step 2: You need to upgrade time, lamps & intensity upgrade in order to go deeper. The lamps will help you a lot when getting deeper (at 100m you'll be in dark).

Step 3: When you feel strong enough, reach 150m and start collecting gold. Gold is used to survive in general.

Step 4: Upgrade the number of lives to survive against the enemies, touching magma blocks or falling from high altitudes. You should also upgrade your impulse to have an advantage.

Step 5: When you reach 450m - 500m, you'll find diamonds and you can upgrade the special upgrades.

Step 6: Feel free to reach the deepest point!


Controls:

  • Drag your mouse to launch the character.
  • Use the right button or press 'E' to place a lamp.

    - Use the left button or press 'Q' to do a shock.

Upgrades:

  1. Time -> The current time that the player can play a round. (Enable Sandbox Mode in the Help menu to get rid of this)
  2. Lamps -> The number of lamps that can be used.
  3. Intensity -> The intensity of the lamps. (this parameter affects the range of them)
  4. Health -> The numbers of lives that the player has. VERY IMPORTANT!!!
  5. Shock -> The number of shocks that can be used. It will help you when you are stuck between stone blocks and can't move anymore.
  6. Impulse (limit) -> The maximum impulse of the character.
  7. Fall Reduction -> The minimum speed that the player will get damage when hitting a stone / magma block. Upgrading it will increase the minimum speed for damage.
  8. Death Defy (limit) -> The chance that the player will not get damage.
  9. Ultra Light -> The multiply of Intensity. When collecting a PowerUp, the Ultra Light upgrade will be visible in the game for 12 seconds.

Customization:

Currently, you can freely choose the color. 10 colors available!


So, what are you waiting for? PLAY NOW and comment below what is your deepest point reached!!

prtsc1.png

prtsc2.png

prtsc3.png

prtsc4.png


The HTML5 build is supported by Windows, Linux and Android devices, but the performance is low and usually it can throw a critical error for unknown reason (I'll find out soon how to solve that bug). Recommend to download the .exe build instead for PC!


Note:

  • a new version is available: greatly increasing performance + adding a disable water / lava option (recommended for low devices) + reduce the cost of the upgrades to rush a little bit the game;
  • teoretically, this game should be playable on Android devices too using the HTML5 build, but I tested and the game couldn't generate the world. If you have time, you can test it on your phone and write in the feedback if it worked or not! (tested on Samsung Galaxy S23 & Xiaomi Redmi Note 11, both failed)

Ratings

Overall 522th 3.435⭐ 25🧑‍⚖️
Fun 518th 3.261⭐ 25🧑‍⚖️
Innovation 260th 3.543⭐ 25🧑‍⚖️
Theme 181th 4.087⭐ 25🧑‍⚖️
Graphics 688th 3.022⭐ 25🧑‍⚖️
Audio 482th 2.976⭐ 23🧑‍⚖️
Humor 697th 1.842⭐ 21🧑‍⚖️
Mood 776th 2.886⭐ 24🧑‍⚖️
Given 23🗳️ 12🗨️

Feedback

jester1454
08. Apr 2025 · 15:57 UTC
cool complex concept! i liked core gameplay, controls, world generation, water physics for jam game - it's cool!
Nordus
08. Apr 2025 · 21:00 UTC
Interesting concept! Loved the world generation and controls. Nice job!
Lisek Gagatek
08. Apr 2025 · 21:05 UTC
Cool game, straightforward but effective mechanics and nice, chill music. I had some things that were bugging me though:
- visuals for trajectory don't really show the path that the ball will take. It doesn't take into account the hitbox size and might also be slightly shifted (?). It would be cool if I could gauge whether the ball would manage to fly over the hill, or will it hit it and stop.
- materials pick up sounds are super loud.
🎤 Planetary
09. Apr 2025 · 07:29 UTC
@lisek-gagatek , thanks for your feedback! I didn't realize that the trajectory could be a little bit shifted, I use a formula to do this. Maybe because the game runs on your device at low FPS or when the ball launches, it can hit another collider and just go in another direction. Also, that sound will be lower!
🎤 Planetary
09. Apr 2025 · 07:30 UTC
@jester1454 , @nordus , thanks for playing!
toilari
09. Apr 2025 · 18:40 UTC
Looks interesting, but wasn't able to get into the game :c The game always freezes on generating world 0% and never seems to progress anywhere from there.
Raynorr
09. Apr 2025 · 18:44 UTC
The upgrade menu was a good idea! It was difficult to find a hole to start the descent at first, but once you do, the pleasure of finding the best path to descend as quickly as possible is very satisfying.
Game-mon
09. Apr 2025 · 18:49 UTC
Nice game, loved the procedural generation, overall game feel and pixel art!
🎤 Planetary
09. Apr 2025 · 18:53 UTC
@raynorr , @thomas-bringer , thanks for playing!!
🎤 Planetary
09. Apr 2025 · 18:57 UTC
@toilari , I'm sorry you couldn't test my game properly. I just want to know if you played the HTML5 build version or you download it for Windows. If you test it on the HTML5, did you played on a PC or phone? And also can you please download the Windows version if so? Usually the HTML5 could not work well and that's why I put on the page the .exe file ready to download!
floppynub
09. Apr 2025 · 19:09 UTC
Impressive amount of progression and content in this one. I was a bit confused at first as to where to buy upgrades but once I figured it out things went smoothly! Love the controls, and the preview path for your launches was nice and accurate. Good work on this one, its the type of game that would benefit massively from a leaderboard :D
Tomtomgome
09. Apr 2025 · 19:13 UTC
There is a lot of good things in this game, the vfx, the gameplay, the mood. I feel like its biggest flaw is in its progression. I played the game for quite some time, but was not able to find any gold or diamond. In the mean time, the grind for coal is a bit tedious. On some maps there are plenty available, but on others it's very hard to find. Since the early progression is what allows you to get the good stuff, it should be quite accessible, so you can move on to more interesting mechanics.
But the game feels good and polished, I couldn't find any serious bugs or softlocks, for a game jam that is great!
🎤 Planetary
09. Apr 2025 · 19:14 UTC
@floppynub , thank you for playing! I like that you said that this game could be on leaderboard! :smile:
🎤 Planetary
09. Apr 2025 · 19:18 UTC
@tomtomgome , thank you for playing my game and for your feedback as well!! And yeah, I need to think for better upgrades, but when things are rushed, you can't really think for the best ones, and for the quickest implementation.
toilari
09. Apr 2025 · 19:38 UTC
@planetary I was trying the HTML5 version. Tried again with the .exe version, and it worked flawlessly through Wine on Linux :pray:

What an interesting little game! The progression felt a bit grindy, but the gameplay was interesting enough to keep me hooked in. The upgrades felt meaningful and useful, but having to quit to menu to buy those felt like it broke the flow of the game a bit, as the restarts between runs were otherwise so smooth.

World generation seemed to sometimes (rarely) produce levels with entrance very far to the sides from where the player character spawns. This wasn't that game-breaking, but very annoying before getting the time upgrade, as there was so little time left to spend in the depths.

Great work! <3
🎤 Planetary
09. Apr 2025 · 19:56 UTC
@toilari , it's good that the game works for you too. And for that time upgrade, you can disable this in Sandbox Mode as well. (find it in Help menu)

Thank you so much for playing!!!
angry_fridge
09. Apr 2025 · 21:44 UTC
I think I understood the basic concept of tho did not understand what the purpose of the shock stuff were, the lamps I understood. I like the premise and sounds and graphics and the little ball thing feels smooth to operate and the line that catapults it is pretty accurate and consistent, which means as a player I can get a sense of where I need to land. I really like this game, I think its a solid entry
LCStark
12. Apr 2025 · 20:35 UTC
Really cool game! I always loved incremental games like that, so getting into it was pretty easy for me.

The physics-based movement is pretty cool. As others have mentioned, it sometimes displays inaccurate trajectory, but I think you're right that it's caused by character nudging another collider - I found that it most often happens when I'm either in a tighter spot or if I try to launch on a flat angle near the ground.

One thing I'd change is to make the upgrades cheaper, or increased the amount of resources you get from pickups. Maybe it's cause I'm bad at the game, but so far I've spent around 15 minutes on it and barely got to 200 meters. I've followed the initial guide, but every run I managed to get enough coal to get just one or two upgrades, so the progress was really slow. I can see that there's way more to discover in the game, but at that pace it would probably take me a few hours to see it through to the end. At least I got to the stage where there were some enemies trying to make me into a pincushion! :D

The graphics look pretty cool, I especially enjoyed the falling water and that it wasn't just a decorative in the background, but physical particles that interact with your character as you move through the water stream. A simple music in the background and sounds on movement and interactions worked pretty good as well.

Overall, it's a surprisingly big game for a jam entry, but it's a fun one! And unless I'm mistaken, it does save the progress, so thankfully I'll be able to return to it later and see if I can get further instead of having to start from scratch! Nice work! :)
FireSlash
13. Apr 2025 · 02:32 UTC
The timer feels like an awkward addition as a default on feature. Unless I'm just not understanding something, it's more or less impossible to experience a lot of the content inside the time limit, I time out around when I see my first gem, nevermind going after it.

Feels like the game is stuck between two different designs.

I switched to sandbox mode and enjoyed the experience a lot more. Art is simple but consistent, the light mechanic is neat.

Nice work!
Eugenik
14. Apr 2025 · 02:00 UTC
Cool idea!.
🎤 Planetary
14. Apr 2025 · 14:31 UTC
@fireslash , thanks for playing my game! Also, I didn't understand by "stuck between 2 different designs", so can you please describe it?
🎤 Planetary
14. Apr 2025 · 14:42 UTC
@lcstark , thanks for playing and your detailed feedback! I really enjoy that you like the game!

In terms of upgrades, you're right, even if I did the same for the last 2 games I made for these events (LD 55 & 56). Also, if you didn't realize, I left a Sandbox Mode under Help menu, so you can have infinite time.

Also, if you are playing the HTML5 version, don't be a fool! Even if the progress is saved, the browser usually deletes this after some days of inactivity.
chuckeles
14. Apr 2025 · 18:43 UTC
Great game but a little too long and difficult I think. But the idea is very well executed.
Gerswick
14. Apr 2025 · 20:10 UTC
I really like the feel of the game. The controls feel really good and smooth and the movement is fun. I really liked the music and the overall look. I highly appreciate the customization feature!! However, the progression is a bit off. I went in blind without reading any instructions and for like 10 mins I couldn't find anything. Then I found coal spawning on walls, but that felt really grindy. I think this needs a bit more work but the core idea is good so just balance it more. I would also appreciate keyboard keys E and Q in game showing at their abilities, I think it wouldn't distract the player and would allow playing with abilities without having to read the manual. Other than that, I find the game really fun, mostly for its feel. Thank you for your submission and keep going!
🎤 Planetary
15. Apr 2025 · 05:55 UTC
@chuckeles , @gerswick , thanks for playing!
LDJam user 243193
15. Apr 2025 · 14:18 UTC
The idea of tossing player in an arc might work well if there were no time limit cause couple seconds is consumed to launch then drop. IOW this game is best played in sandbox mode.
Other than that, it would be nicer if there were less soil blocking the hole and more resources to find so player won't waste time finding hole to get deeper and won't waste time to even see a resource.
TLDR, this game needs rebalancing to make it fun.
rbbhn
15. Apr 2025 · 16:18 UTC
Very interesting game! I will forever be fascinated by how people are able to cram entire procedural generation systems into their *jam entries*! Truly truly very cool. I really liked the core game loop. I thought the gravitational, almost putt-putt style traversal system was unique, and very fun to mess around with. There were a few times where the "putt preview" (as I'll call it) was WAY off from where I ended up going, but that's truly my only complaint with the system. Also, the world generation was very cool! The way that rocks become more sparse, and gravel (the rocks you slide across) becomes more common, the way that the flowers and light change, and the ore generation were all very well thought out! I also really liked the roguelike aspects of the game - the upgrade system really lends to replayability, although there isn't too much room to replay with different playstyles, so I imagine that the game could feel a bit stale after long periods. Additionally, I was a bit confused when I initially started playing about how to actually access the upgrades system (for anyone wondering, go to the menu, then click upgrades - your progress will be saved!) - adding a screen between a run ending and the screen asking to do another run or return to menu might help with communicating the game loop to players in a more natural way. Overall though, I was very impressed by this entry, and I had a ton of fun! Congrats.
Tetrergeru
15. Apr 2025 · 17:08 UTC
Wow! Feels like a completed game! I think, this game could be released on the mobile right in this state. I liked visuals and soundtrack, the main gameplay loop is quite addictive.

Progression felt a little slow, though.
🎤 Planetary
16. Apr 2025 · 06:13 UTC
@bloodbane , @tetrergeru , thanks for playing!

@rbbhn , thanks for playing my game and for your feedback!
Troloze
23. Apr 2025 · 22:00 UTC
A procedurally generated world is incredibly complex, to think you pulled this off in 3 days is amazing!
That said, the progression in this game feels sluggish, I played for a good 15 minutes and couldn't find a single of what I assume are gold and diamond. That said, this is a great game you have here, thank you for making it :pray: