Through The Stars by Xackii
Embark on a DANGEROUS and UNSTOPABLE flight through asteroids and planets
Collect forgotten in space boxes and buy UPGRADES for your ship!
You have only few charges to flight through before fuel go out!
Maneuver through planets and asteroids - you have only 1 life!
WILL YOU BE ABLE TO REACH THE END?
Controls:
Mouse to click and drag ship controllers.





If you have trouble with itch.io web version you can download raw zip.
| Source Code on GitHub | https://github.com/Xackii/ld57 |
| Play on Itch.Io | https://xackii.itch.io/thothestar |
| Original URL | https://ldjam.com/events/ludum-dare/57/through-the-stars |
Ratings
| Overall | 265th | 2.963⭐ | 29🧑⚖️ |
| Fun | 238th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 207th | 3.019⭐ | 29🧑⚖️ |
| Theme | 229th | 3.13⭐ | 29🧑⚖️ |
| Graphics | 191th | 3.222⭐ | 29🧑⚖️ |
| Audio | 228th | 2.444⭐ | 29🧑⚖️ |
| Humor | 155th | 2.674⭐ | 25🧑⚖️ |
| Mood | 247th | 2.885⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 3🗨️ |
Also, would really love to see some checkpoints or saves between stages.
It took me a minute to realize you can steer AND move at the same time. Initially I went steer, launch, stop, repeat. The game opened up a bit after I figured it out.
Cool game. Unique. Well done :clap:
Any chances of fixing it?
Unity games usually have above average performance in web, so maybe there is a ways to fix the build and reupload it as a bug fix?
You'll get more ratings and feedback this way.
I have a small 1920x1080 screen, but the game seem to run in a much larger canvas.
I can only see ~60% of the screen if I don't enter the full screen mode (the bottom right button), but if I do, the clicks stop working as the game can't properly read the click location.
It should be possible to reduce the resolution of the game for the web port, I think. It could even make the game run smoother as less pixels would mean less load on the browser. If I run the game in full screen, I would still screw the graphics anyway (if they were supposed to run in an ultrahd or whatever). For a pixel art game, ultrahd should not be a requirement. :D
So anyway, I tried playing it and fps is very low right now. Could you try using a much smaller canvas for the game in web build? It would solve the click issue + can help with fps.
If not, at least I provided some new info. :D
It could be useful for your next LD game as web builds are very handy for getting more feedback.
- The game lags at the beginning, it eventually goes away but it's an added difficulty
- I didn't like the way you were placed back to depth 1 after dying, I think letting the player finish the game could make them want to replay it to see some other upgrades or new places on the map
- The controls seemed interesting, but were very annoying, I think it might have been better if you had to hold down the turn arrows instead of clicking on them. I was pleasantly surprised with the steering wheel until I got to operate it and wasn't able to turn and died instantly.
- The leave station button is in the same place as the turning buttons and I accidentally clicked it while trying to turn at the very end into the station