A Final Deed by 0X_VOID_X0
Story:
You are a spirit bound to this world unable to move on, the people around you are sad and broken. Perhaps in helping them you'll find a way to help yourself.
Screenshots



Credits:
Godot engine.
Raw sounds from https://pixabay.com.
Special thanks: ValSprite, my brother.
If you like the soundtrack you can listen to it here: https://soundcloud.com/dissonant_void/a-final-deed
Ratings
| Overall | 96th | 4.053⭐ | 78🧑⚖️ |
| Fun | 201th | 3.737⭐ | 78🧑⚖️ |
| Innovation | 143th | 3.829⭐ | 78🧑⚖️ |
| Theme | 629th | 3.318⭐ | 76🧑⚖️ |
| Graphics | 131th | 4.292⭐ | 79🧑⚖️ |
| Audio | 31th | 4.227⭐ | 77🧑⚖️ |
| Humor | 550th | 2.53⭐ | 68🧑⚖️ |
| Mood | 37th | 4.331⭐ | 79🧑⚖️ |
| Given | 82🗳️ | 152🗨️ |
i may have messed up a lot but i still had fun!!!! what nice vibes in this!! art and music and gameplay flowed perfectly together

Other than that, it's a very fun experience! I don't know if you're planning to patch the impossible ones, but if you do, let me know!
mann i really liked this game!!! :D i like how you came up with so many different ways to give challenge to typing! the music is super classic and beautiful, feels like a movie score, perfect for thinking. you went really hard with the aesthetic but besides that the mechanics are also very strong on their own, this kind of well-executed simplicity impresses me!
Pretty perfect otherwise, though, snatched my spot at third place with 564 points! Hehehe!
The graphic style is super minimal, in a perfect way - it captures the old-school aesthetic but has the polish of a more modern version of it. Audio wasn't too complex and matched the mood perfectly. Very well done!
The letter-filling rules are interesting too. Though I did run into a few bugs that softlocked the game pretty quickly.


During development, I spent like 10 hours overall fixing just one mechanic — every time I thought it was done, some tiny issue would pop up. And then, on the last day of the jam... boom, it breaks again. Spent ages once more trying to untangle the logic mess
@koolruz sorry for the misleading patch node I didn't realize until now :sweat_smile:. I hope your cat is okay, I know I can't live without my little orange creature.
I think this have a great potential as a typing game.
The aesthetic was really neat - the warm/cool contrast was really well done.
Some great juice/polish.
I had a hard time getting in rhythm with some of the later variants of word challenges. They felt like they sort of interrupted the overall sense of flow I was getting with the game.
Overall though, really neat concept!
The music is very well done and I love how you link to it on sound cloud. The transition between "levels" is well done and gives a sense of accomplishment. The colorscheme is just awesome! I always envy the people who make bold choices like "lets use two main colors"
One complaint though: I have a severe case of professional deformation where I start counting from 0 with little sequences like your's, so I had adjust my mindset when counting the second index in the row for instance :laughing:
I typically go browse color palettes from Lospec as soon as I have an idea, and the more limited the palette is the less endless-possibilities pressure I feel, it also makes for better cohesion.
I know exactly what you mean with the index starting from 1 :crying_cat_face:. It messes with my brain too and I thought about making it start from 0 since most people playing will have some programming experience but thought it's better to try and be a little more inclusive.
Thank you so much for playing! I'm glad you approve :heart:
Oh and don't be silly :grin: No one needs my approval :innocent: As long as you are happy with what you created during the weekend, that's all that counts right :)
I like how you managed to bring in so many different mechanics for the letter sequences.
I really love the little "flash" the texts do when I finish a level! Great touch! Well polished game!
It's a moving and introspective game that will stay with me long after the jam!
And you even went the extra mile for a leader board! wow, just amazing! And seeing the kind messages people write is really inspiring! Great game and great people out there!
The core mechanic is really innovative too, different elements were corporate appropriately, not making it too repetitive but also keeping the player engaged. And the leaderboard is just a finishing touch to it, really adds up to the replay-ability.
One thing I noticed is the text concluding player's results after each session was a bit hard to see because it was blue color on top of a blue background during level transitions. But that is just a minor issue so it wouldn't affect much.
Overall, this is a rock solid entry! And as others have said it does in fact retain special for anyone playing it, amazing job!
I think I encountered a bug though, made it impossible to finish the game. My first letter would sometimes be wrong while I hit the correct key - not really sure what was going on, perhaps it's on my end, in which case, sorry lol
Well done on the game nonetheless :)
The idea is that you have to hold the key, solve the other inputs while still holding the key, and finally keep holding while the sequence is validating until the validation phase (where memories are turned blue) is over.
Another aspect that slightly bugged me is that it would be more enjoyable if you were typing actual words, instead of random letters. You could put there words that have a meaning that connect to the main atmosphere you want to give and it would be more pleasant to type. It would be easier and so you'd be able to put more emphasis on gimmicks (like typing on color circles only, etc.) - make longer words with more mechanics in each.
I got very far but I didn't find an ending. Is there one?
Congratulations!
I love how you put a twist on the Typing Game genre with this one. :thumbsup: Add to that a charming aesthetic and easy-to-understand UI/UX, and this all comes together as a solid entry right here.
I also loved the graphics and little pixel animations, nice introspective piano too!
A little note that i have with the music is that after some time i started noticing the repeating loop because it starts with three bold piano notes before going chill, maybe you can try next time to have some kind of transition sound and then loop without it to have a more transparent loop point
overall very nice !
As I read in the comments, this is not the only bug ruining the game. Bugs are a burden when making games for LD, I feal you as I struggle almost each time with weird bugs like those.
Anyways, this is still a good entry, and one of my favorites so far, even with the bugs :grin: so: well done!
@lisek-gagatek Yeah, a playtester said the same idea but at that point it was too late to rewrite the logic for that. Looking back at it now that would've made for a smoother more thematic experience.
@euler-moises There is but I understand that it takes a bunch of levels to reach it, I'll make sure to make my next jam game shorter :sweat_smile:
@geckoo1337 Geckoo!! Thank you for the kind words I'm honored my friend.
@lereveur Yeah this turned out to be my buggiest entry yet :crying_cat_face:. I guess ya win some and lose some. Thank you for understanding a fellow jammer.
Also great work on the leaderboard!
Another LD another banger. You really improve in small things every time :)
The only thing that threw me off a bit was the connection between narrative and gameplay. I’m not sure how exactly, but I felt like they could be tied together more strongly. For example, how cool would it be if the words you typed started forming things like “Forgiveness” or “Spirit”?
Even without that, though, this was a super cool experience — thank you so much!
By the way, I also ran into the issue where the keyboard wasn’t responding. Turns out it was because I had different keyboard configuration enabled by default :') Switching to Latin fixed it instantly!
I had a bunch of ideas at the start, from mining to deep sea related ideas etc... I was going for a game where you play as a fish in the depths eating other smaller fish to grow bigger and gain their features but I didn't find it interesting enough so I went for a more "depths of the mind" interpretation, the gameplay was inspired by the bamboo cutting mini-game from Ghost Of Tsushima and I expanded from there.
Was very fun to play!
Also, I got the name field and the message field mixed up, so here it is)))

Thank you for playing, I hope it wasn't too frustrating :sweat_smile:. Also don't worry about the mixed up name, I think it adds more comedic value lol.
It is AMAZING! It got me into a flowy state and I played for so long! I liked how naturally everything binds together, I liked the overall message and the "dealing with memories" concept.. plus you actually have some challenge and gameplay that is at the same time so simple but makes so much sense and there is progression! I am impressed !
Great job!