Deep Sea Squid Hero by runningopenloop
(Also uploaded to itch.io, doesn't seem to have first page resolution issues, also allows full page)
Wow, we made it with 30 minutes to spare... first time using Godot for the game jam... My 3.5 kids and I put this game together using.. * Godot 4.4.1 + Dialogic 2 alpha 16. * Krita * Audacity * LMMS
Bugs: * Looks like the screen scaling is off on the main menu. * Creatures seem to fall through the ground. * Quit doesn't work. * Probably more.
However you should be able to win...
Since this bit is cut off in the instructions: you need to get the creatures to a cave on either left or right side of screen to rescue them.
Also when moving a grabbed creature out of the squid reach, the last position the creature is frozen in is the vector it will be thrown when releasing the LMB.
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We had a hard time settling on something for Depths. Wanted to do some dream thing but that we needed something a bit more concrete vs. lots of mini-games. Some of the original idea came from some sort of lemmings game... We wanted to have the robot help and bring additional equipment to assist the rescue.. we also wanted to make it more dangerous for the creatures to survive, risk of lava, etc...
Thanks for playing.
| Link | https://runningopenloop.itch.io/deep-sea-squid-hero |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-sea-squid-hero |
Ratings
| Overall | 815th | 2.825⭐ | 22🧑⚖️ |
| Fun | 750th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 557th | 3.075⭐ | 22🧑⚖️ |
| Theme | 607th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 733th | 2.8⭐ | 22🧑⚖️ |
| Audio | 435th | 3.175⭐ | 22🧑⚖️ |
| Humor | 92th | 3.85⭐ | 22🧑⚖️ |
| Mood | 751th | 2.947⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 17🗨️ |
Aieeeeeeeeee
So much personality in one game made by a parent and 3.5 kids, its so so good :smile: It was hard to play and I was about to make note, but the difficulty actually made the reward sweeter. BGM while trying to save the little critters would have been nice.
Great job to you and your kin!
If you were making tweaks post-jam, moving the volcano pressure to the main UI would help keep the intensity up, as well as perhaps adding some sort of angry-birds style sling-shot or spinning throw to the squid to propel those suckers into the cave with serious velocity. :smile:
