ONLY GO DOWN by jefvel

You can only go down and there's just one button you can press to play. Reach the bottom or not, it's up to you!
Dev highscore:
Can you beat it?
| Link | https://github.com/jefvel/ld57 |
| Link | https://jefvel.itch.io/only-go-down |
| Original URL | https://ldjam.com/events/ludum-dare/57/only-go-down |
Ratings
| Overall | 33th | 4.011⭐ | 47🧑⚖️ |
| Fun | 28th | 3.911⭐ | 47🧑⚖️ |
| Innovation | 46th | 3.878⭐ | 47🧑⚖️ |
| Theme | 17th | 4.318⭐ | 46🧑⚖️ |
| Graphics | 14th | 4.356⭐ | 47🧑⚖️ |
| Audio | 6th | 4.17⭐ | 46🧑⚖️ |
| Humor | 58th | 3.427⭐ | 43🧑⚖️ |
| Mood | 45th | 3.922⭐ | 47🧑⚖️ |
| Given | 29🗳️ | 11🗨️ |
cool
I didn't understand how to play initially, (didn't read the description) I played slowly and wasn't successful.
But then it was cool when I realized how to parry.
Really like with this gameplay and music (cool) there should be more fun visuals, this gameplay is perfect for fast paced and such.
Great potential, cool!

Flawless gameplay coupled with cute graphics and amazing sounds - that's the recipe for the perfect game :slight_smile: Great job!
Animation + music are stunning. Love the visual style with the limited field of view and black and white. Parrying the walls and zooming around in space felt good.
The only thing that didn't stick with me was falling to my death, I didn't feel like I had much control over that because I couldn't really see what was coming. I found spam clicking the entire time to be somewhat effective :sweat_smile:
Overall very impressive with minor gripes :clap:
Nitpick: I sometimes got stuck in a “loop” where the character would bounce exactly back to where I started. I could break out eventually but it happened quite a bit.
One thing that would improve this game for me, is a slightly bigger field of view. This game already requires pretty quick and precise timing, and the field of view size doubles down on that. I was able to beat it in 8 tries, but man did I feel claustrophobic! Haha.
One thing you could add if you keep working on this game is more things to run into with different effects. Maybe there is sticky goo that you have to tap rapidly to break out of for example.

I like the dithering effect and the music. I wish there was more to controlling the player other than a clicking, and maybe some upgrades or enemies for variety. Overall the game is simple and fun.
Otherwise, I love the dithered shadows and the silly character sprite, and it's cool hearing the music change as you go deeper. It was fun to try to beat your high score (spoiler, I failed).
My best score:

However, I managed to get to the end after only 3-4 tries when I realize I could click mouse in continue to make controlled jumps everytime. Do not know if this is intended, but it breaks somehow the game :sweat_smile:
I loved it !!! it was really cool !! the music is perfect ! Good job !

I didn't understand the instruction how to bounce. At first I thought "tap close to ground/walls" meant I had to specifically click them with the mouse while standing still, but figured it out myself randomly.
For better or worse, the timing of the bounce is lenient, and there seems to be no cooldown, so spamming it effectively makes you immune to the fall damage. Though this is probably the only thing that makes sense for the view area this tiny. :P Harder bounce timings would only make sense if you could see where you're going, I guess.

Congratulations on your courage in making a game by yourself and congratulations for making such a well-made game.
The protagonist's design is adorable, and I really like the way you handled lighting upon the cavern walls. Builds up a nice atmosphere. Took me a bit to get to the finish, but I'd still like to share to prove my perseverance. Thanks for the fun!

