The Gegnome Project by Brendo
Just another day at the hat factory.
Feed your gnomes to grow hats.
Sell hats for cash...
...or drag a hat onto another hat to produce a new gnome.
Use mysterious processes to get new types of hats.

| Link | https://radmars.itch.io/gegnome |
| Original URL | https://ldjam.com/events/ludum-dare/56/the-gegnome-project |
Ratings
| Overall | 235th | 3.875⭐ | 26🧑⚖️ |
| Fun | 114th | 3.978⭐ | 25🧑⚖️ |
| Innovation | 304th | 3.587⭐ | 25🧑⚖️ |
| Theme | 493th | 3.739⭐ | 25🧑⚖️ |
| Graphics | 194th | 4.239⭐ | 25🧑⚖️ |
| Audio | 236th | 3.717⭐ | 25🧑⚖️ |
| Humor | 103th | 3.913⭐ | 25🧑⚖️ |
| Mood | 312th | 3.804⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
Overall, great job!
A fun game that you'll want to play again :wink:
All of the items have an effect on the gnomes, which is activated by dragging them onto the gnome, but I agree that it isn't always super-clear what the effect is. One of our goals with the game was to have the player experiment to figure out what did what, so there was a tension between clarity and _mystery_. Dunno if we found the right balance, and it was complicated by the fact that a lot of those gameplay/mechanics were implemented in the hours leading up to the submission deadline. :)
As a minor spoiler to anyone who comes later, you can often see the effect of an item by using it on a gnome after they've sprouted a hat. If the item has no effect because of the current state of the hat, nothing will change.