Motomon by Jawdan
Vroom Vroom
Bugs: - For some, the web version will be incredibly laggy. A fix to this is running the downloaded version (Only has support for Windows currently)
| Link | https://github.com/jawdan-dev/LudumDare56 |
| Itch.io | https://jawdandev.itch.io/motomon |
| Itch.io | https://jawdandev.itch.io/motomon |
| Original URL | https://ldjam.com/events/ludum-dare/56/motomon |
Ratings
| Overall | 585th | 3.5β | 24π§ββοΈ |
| Fun | 426th | 3.545β | 24π§ββοΈ |
| Innovation | 862th | 2.864β | 24π§ββοΈ |
| Theme | 1013th | 2.727β | 24π§ββοΈ |
| Graphics | 474th | 3.75β | 24π§ββοΈ |
| Audio | 607th | 2.886β | 24π§ββοΈ |
| Humor | 329th | 3.429β | 23π§ββοΈ |
| Mood | 764th | 3.273β | 24π§ββοΈ |
| Given | 45π³οΈ | 18π¨οΈ |
I couldn't quite figure out if the only way to win the race is to eliminate every other racer. If it is, then I'm not sure if racing hard and fast is the correct play. The easiest way to victory seemed to stay behind the pack and just blast everybody - which seems kinda counter-intuitive in a racing game.
That said, the gameplay itself seemed pretty fun. I liked the various character sprites. It would have been cool to have a few more types of weapons, and maybe a "spin around" effect upon getting hit.
But I wonder how to win this game. In most racing games, the winnable way is to be the first one reach the finish line or complete the specified number of laps. When I play this game, using missiles is the only thing I can do. After beating up other AI enemies, I can't find other things to do, which made me feel aimless.
In sum, it's a good game. Looking forward for your next works!
Driving felt pretty good. With how curvy the track was I think some drifting mechanics would've been nice, but braking works too.
The one thing the game really lacks for me is feedback, both in terms of the driving itself (some particles and some audio besides the engine which got quite repetitive) but especially to let you know whether you've managed to hit one of the opponents with your missiles. I was never really sure how well I was doing, and the transition back to the main screen was very jarring whether you'd won or lost. A think a game like this really needs some music too, but of course in a jam that can be difficult, and you managed to do so many other things! :)
Would be great to have just a little bit more of a description on this page. It does say "battle" but it wasn't immediately obvious to me that it would be the same as "battle mode" in Mario Kart, so at first I was just trying to drive as fast as I could around the track to win, until I realised there was no finish line⦠:')
Once I did catch on tho, it was quite fun! Unlocking new characters was exciting and I got to hear the next funny voice line. I'll admit I didn't play enough to unlock all of them since it didn't seem to change much, but do tell if I missed anything by not doing that.
Overall nice, just needs some polish and feedback IMO. :)