Spirit Stumps by amooseinaroom
Collect and rescue lost spirits through a couple of mazes.
Written in a custom C-like language without an engine using GL and windows API.
Art by: Lolboy30 (https://ldjam.com/users/lolboy30) Programming by: tk_dev (https://ldjam.com/users/amooseinaroom)

| itch io | https://tk-dev-games.itch.io/spirit-stumps |
| Original URL | https://ldjam.com/events/ludum-dare/56/spirit-stumps |
Ratings
| Overall | 644th | 3.447⭐ | 21🧑⚖️ |
| Fun | 414th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 247th | 3.658⭐ | 21🧑⚖️ |
| Theme | 535th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 492th | 3.737⭐ | 21🧑⚖️ |
| Audio | 655th | 2.344⭐ | 18🧑⚖️ |
| Humor | 670th | 2.806⭐ | 20🧑⚖️ |
| Mood | 837th | 3.158⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 6🗨️ |
Feedback
UnholyCathar
07. Oct 2024 · 23:31 UTC
Fun little game that reminds me of Pikmin! If this was expanded with more mechanics I think it would be a big hit!
LDJam user 0
08. Oct 2024 · 00:11 UTC
Really interesting game and impressive considering it's made in a custom engine! It was starting to get fun in level 2 with managing resources against the golems but I think I was softlocked in level 3 as I had no creatures to command to break the wall. But nice job regardless!
oldzombie14
08. Oct 2024 · 02:48 UTC
like the vines
Ronn Fever
09. Oct 2024 · 05:55 UTC
I can certainly see the Pikmin influence, and with some more things to use your little creatures on, this could be quite good. I liked that you brought the survivors from level to level, although that did get me a little in trouble when I lost a bunch during a tough fight. Cool that you used your own custom language!
Mitsukoy
09. Oct 2024 · 15:03 UTC
I like the designs but the creatures are a bit difficult to controle for me
bacalear
09. Oct 2024 · 20:42 UTC
Interesting graphics!
Loveschach
10. Oct 2024 · 05:49 UTC
I love a pikmin game, I'd like to see some wider open levels that really let me flex my Dandori muscles!
LDJam user 400253
10. Oct 2024 · 09:34 UTC
Thanks everyone! I was aiming for Pikmin style gameplay, but I fought too long with making the collision detection robust, so the levels where a bit of a rushed afterthought. Pretty happy about it now though, it feels like a good foundation to add on top.
Adonaï
10. Oct 2024 · 11:03 UTC
That's cool ! The vibe is here ! I would have a button to see the controls still but i managed the game without it. Love it !
Exa
15. Oct 2024 · 14:00 UTC
Omg!!!It is S-o beautiful!!!Nice job 10/10!!!
goldbeeren
16. Oct 2024 · 14:19 UTC
Very nice game. I especially liked the design of the little stumps. Looking forward to see more from these creators.
knollsen
16. Oct 2024 · 14:47 UTC
Fun game, I love the cute stumps!
Knatt
18. Oct 2024 · 00:23 UTC
Very cute stumps! Creative with using custom language!
oller125
19. Oct 2024 · 21:34 UTC
Very cool that this was done with a custom language and no existing engine. Like the pikmin-like mechanics.