Don't feed the frog by kremlebot

[raw]
made by kremlebot for Ludum Dare 56 (JAM)

A short game where you have to catch flies as a chameleon and not let a nasty frog get fat2024-10-0722.11.13-ezgif.com-video-to-gif-converter.gif2024-10-0918.31.03-ezgif.com-video-to-gif-converter.gif

Ratings

Overall 282th 3.818⭐ 24🧑‍⚖️
Fun 172th 3.848⭐ 25🧑‍⚖️
Innovation 192th 3.75⭐ 26🧑‍⚖️
Theme 255th 4⭐ 26🧑‍⚖️
Graphics 513th 3.717⭐ 25🧑‍⚖️
Audio 383th 3.432⭐ 24🧑‍⚖️
Humor 444th 3.2⭐ 22🧑‍⚖️
Mood 250th 3.886⭐ 24🧑‍⚖️
Given 28🗳️ 20🗨️

Feedback

MichaelShollaj
07. Oct 2024 · 21:32 UTC
Really fun and really creative game :DD first time I defeated the frog easily, but second time was a shameful lost xD
helloWorldNoob
07. Oct 2024 · 21:34 UTC
Not bad game, simple but tasteful
The Floating Brain
07. Oct 2024 · 23:17 UTC
I like the idea that you cant directly attack the other frog and your more in a race. Really like your sprites!
Koolruz
08. Oct 2024 · 01:07 UTC
I thought the game was really cute! I wish the combo meter had an effect on gameplay - I loved the risk/reward of trying to get several flies on your tongue at once (and potentially losing them all), but once I realized it didn't help you race the frog, I started going for safer strategies. It feels like increasing the payout for combos is a good opportunity to entice the player into taking more risks! :)
OldToadPower
08. Oct 2024 · 04:58 UTC
Good job, nice little game, I liked the mechanics!
Yanato
08. Oct 2024 · 11:12 UTC
It's already hard to play at level two T^T
🎤 kremlebot
08. Oct 2024 · 12:44 UTC
@koolruz combos increase the speed of the chameleon
Sviborg
08. Oct 2024 · 13:42 UTC
The sprites are just adorable! 🎨❤️ The combo mechanics add tension and a sense of risk, especially when you're trying to catch as many flies as possible at once. 🦟🔥 Overall, the game leaves a pleasant impression, brings a smile and a healthy excitement! 👏
amarokczukay
09. Oct 2024 · 00:30 UTC
the mechanics felt very creative to me, the risk/reward value is good, and moreover the art was cute!
amarokczukay
09. Oct 2024 · 00:30 UTC
the mechanics felt very creative to me, the risk/reward value is good, and moreover the art was cute! (ooops apparently this message was sent twice idk what happened and idk how to remove one)
LDJam user 403938
09. Oct 2024 · 08:43 UTC
Cute idea and well executed! The speed up for getting combos is addicting and I kept going for more at the expense of my tongue getting spiked, great job! -Swan
SHAKIROVICH
10. Oct 2024 · 17:37 UTC
Nice game, very intuitive and fast to pickup, pleasant audio and art too.
NiceKot
10. Oct 2024 · 20:14 UTC
Ha-ha, stupid frog. Won a few times, lost a few times. Nice set of mechanics and a good result. Thanks for the entry.
Megurt
10. Oct 2024 · 20:37 UTC
Last level is very hard but still i won :D

I like your pixel art tho
Ecaterina
10. Oct 2024 · 21:28 UTC
I really enjoyed it. The pixel art looks incredibly cute, and the music was perfectly chosen. The simple yet engaging mechanics make the game quite addictive. Personally, I found the second level a bit too difficult—I failed (shameful defeat!). But overall, it’s wonderful!
ColeSlaughter
10. Oct 2024 · 21:53 UTC
A nice, fun, and simple idea with a cute aesthetic. :smile:

With a little tweaking, it could make for a fun arcade game!

I think my biggest frustration came from my character's movement speed. Because the chameleon moved about as fast as a falling bug, if a bug ever passed my vertical position, it was practically guaranteed that I wouldn't be able to recover from it. In general this wouldn't be too big of an issue, but far too often I would find myself getting blocked off by a falling spike in a way that would make it impossible for me to get a fly, which would then mean that it would fall below me and make it unobtainable, which was annoying. :sweat_smile:

The rest of the game is very solid, design-wise, though! The spikes prevent players from just sticking their tongue out and waiting, and there's actual incentive to move up and down to collect them. If you just tweaked that ONE number that controls the vertical speed of the character, I think everything else in the game would click into place without any other changes. :smile:

Good job with this one!
🎤 kremlebot
10. Oct 2024 · 22:01 UTC
@coleslaughter Hi, thanks for the feedback. You can change the speed yourself by making a combo of 2 flies at the same time
Phyrocast
10. Oct 2024 · 22:27 UTC
Nice job! Maybe there could be a way to cross over to the other tree to catch flies from another angle, with a malus if you get hit while crossing? Otherwise I'd say this is a pretty nicely rounded little game! Well done!
🎤 kremlebot
10. Oct 2024 · 22:37 UTC
@phyrocast I had such an idea, but I didn’t have time to implement it.
ScrivenerOfLight
10. Oct 2024 · 22:52 UTC
I like how you took a few simple mechanics and made a fun challenging game. It took me several tries to get past shameful defeat and into victory! I like the tension between having to risk getting two flies - and maybe stunned - for the benefit of a speed boost. The sound effects and music and graphics all work together nicely. The only critique I'd offer is to let the player not restart from round one each time. Well done.