Sketch Quest by JesusOnWheels

[raw]
made by JesusOnWheels for Ludum Dare 56 (JAM)

The margin of every page contains vast worlds to explore. Check your notes to learn new abilities and expand your horizons. Draw what your heart desires. Aim for the stars.

Controls

| Action | Key Binding | | ---------------------- | --------------------- | | Movement | | | Move Left | A / Left Arrow | | Move Right | D / Right Arrow | | Jump | Space | | Unlocked Abilities | | | Double Jump | Space again | | Dash | Q | | Bomb | E | | Drawing | | | Start/Stop | Tab | | Draw Point | Q / W / E / A / S / D |

Credits

| Name | Task | | ------------------------ | ----------------------------- | | Brendan Brassil | Programming, UI, Sound, Notes | | Jordan Brown | Design, Programming | | Sebastian Kobori | Programming, Notes | | Joe Turco | Art, Music, Notes |

Ratings

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Feedback

Nova DC
07. Oct 2024 · 21:32 UTC
Nothing uploaded yet...
LDJam user 0
08. Oct 2024 · 08:57 UTC
Cute sketch, love the idea that player can actually moves among hand-drawings. However still a lil bit confused about why it needs to draw those lines...
Daniela
08. Oct 2024 · 10:14 UTC
Nice idea!
diomont
08. Oct 2024 · 11:19 UTC
Cool aesthetic, I like all the different doodles and stuff like graphs, equations, music notes, etc. I don't really see the jam theme being applied however, other than the player character being a little fella in a notebook I suppose.

The sigil drawing mechanic is neat, though a bit underutilized. Most sigils are drawn just once to unlock an ability, rather than being something you use in puzzle solving. The platform sigil is something that could be cool, but I didn't understand how its placement worked at all. If you could freely place it on the screen then I could see myself using it more often.

Being able to draw the sigils using the mouse rather the QWEASD keys would be nice as well, and some QOL features I would appreciate are some visual representation of the dash ability cooldown, and an album of all the sigils you've found.

Overall there's an appealing concept here that I could see being further developed by using different sigils in platforming puzzles, instead of relying on standard platformer abilities like double jumping and dashing.