TinyDefense by Matimoo

HOW TO PLAY
1. Select the tiny monsters
Use your left click and drag to select the monsters you want to control.
Then click or drag a second time to tell them where to go.
While dragging, monsters will place themselves evenly on the drawn path
You can use the 1, 2 and 3 keys to select only a certain color of monsters
2. Protect your base!
Big monsters will try to destroy your base
Big monsters are weakest against the same color of tiny monsters, attack wisely !
You will gain score and new allies will spawn at the end of each round
Survive the highest amount of rounds possible
CREDITS
Code : Tristan Brault, Samuel Cossette, Mathieu Vézina
Assets : Kenney Game Assets (Tiny Town, Tiny Dungeon, Tiny Battle)
Music : Let's Bounce - Club Penguin, Penguin Band Boogie - Club Penguin
| Link | https://matimoo.itch.io/tiny-def |
| Original URL | https://ldjam.com/events/ludum-dare/56/tinydefense |
Ratings
| Overall | 444th | 3.648⭐ | 29🧑⚖️ |
| Fun | 389th | 3.574⭐ | 29🧑⚖️ |
| Innovation | 535th | 3.315⭐ | 29🧑⚖️ |
| Theme | 383th | 3.87⭐ | 29🧑⚖️ |
| Humor | 703th | 2.731⭐ | 28🧑⚖️ |
| Mood | 699th | 3.352⭐ | 29🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
The graphics and visuals are simple to understand which is a good point.
Cool little game, there is some improvements I was thinking :
Could be nice to have more feedback when little monsters are selected, maybe the good old green square like commandand & conquer XD.
Also I thing last selection could stay so you can move them several time. For example in RTS like Starcraft, warcraft players can actually click several times with the last selected troops so it's kind of standard behaviour expected from a "rts-like" game.
Cheers
PS : I found that gathering all monsters near the house works the best to not loose them against the wrong big monsters :P
