Tinny Terror Escape Run by cutepurrr
Play as a genetically modified creature escaping from a secret lab. Navigate through vents, abandoned chambers, discovering the dark experiments that created you.



Ratings
| Overall | 1048th | 2.667⭐ | 68🧑⚖️ |
| Fun | 1035th | 2.515⭐ | 68🧑⚖️ |
| Innovation | 1034th | 2.356⭐ | 68🧑⚖️ |
| Theme | 860th | 3.194⭐ | 69🧑⚖️ |
| Graphics | 848th | 3.066⭐ | 70🧑⚖️ |
| Audio | 624th | 2.773⭐ | 66🧑⚖️ |
| Humor | 858th | 2.346⭐ | 67🧑⚖️ |
| Mood | 960th | 2.881⭐ | 69🧑⚖️ |
| Given | 182🗳️ | 167🗨️ |
Sad, it looks really interesting with a deep story.
Oh the audio is absolutely fantastic !
The game is incorrectly scaled in the browser window. In GameMaker it can be easily fixed by adding a persistent object to the home room, like obj_display_manager. Here is my compilation of what can be found on the internet.
obj_display_manager / Create event:
```
base_width = room_width;
base_height = room_height;
width = base_width;
height = base_height;
current_scale = 1;
```
obj_display_manager / Step event:
```
var _new_width = browser_width;
var _new_height = browser_height;
if (_new_width != width || _new_height != height) {
width = _new_width;
height = _new_height;
var _aspect = (base_width / base_height);
if ((width / _aspect) > height) {
window_set_size((height *_aspect), height);
} else {
window_set_size(width, (width / _aspect));
}
current_scale = window_get_width() / base_width;
display_set_gui_maximize(current_scale, current_scale, 0, 0);
window_center();
}
```
Too bad I didn't get to see the full scenes, but other than that, the mood is good!
Nice artwork and music!
That being said, the vibe was pretty good. I love the ominous music and the artstyle, it reminds me of old flash games on something like Newgrounds and gives a really nice uneasy atmosphere, which you were very clearly going for.
The platforming is fairly basic but well done. The levels are all fairly basic and linear but they do the job. My only real gripe about the platforming/level design is that its seemingly possible to softlock yourself if you get stuck in between the keyboard and microscope on the first level:

and the collision feels a bit wonky at times.