Bug Bounty by woona
Year 20XX. Humanity perished after nuclear war. Only roaches and bugs remain.
You play as a lonely survivor walking the Wasteland and shooting bugs.



| itch.io | https://begunkov.itch.io/bug-bounty |
| Link | https://github.com/woonaftl/ludum-dare-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/bug-bounty |
Ratings
| Overall | 151th | 3.989⭐ | 48🧑⚖️ |
| Fun | 99th | 4⭐ | 48🧑⚖️ |
| Innovation | 676th | 3.13⭐ | 48🧑⚖️ |
| Theme | 127th | 4.196⭐ | 48🧑⚖️ |
| Graphics | 697th | 3.417⭐ | 50🧑⚖️ |
| Audio | 329th | 3.544⭐ | 47🧑⚖️ |
| Humor | 443th | 3.202⭐ | 44🧑⚖️ |
| Mood | 429th | 3.641⭐ | 48🧑⚖️ |
| Given | 62🗳️ | 79🗨️ |
Also I thought I was done for but managed to turn my game around and beat it with 996 enemies killed at a time of 5:25.
Well done!
The scorpion took a TON of hits before dying! Like a surprising amount of hits compared to everything else.
One of my favourite games so far!
@winter2277 The coins expire just to avoid issues with performance. 😁 I didn't want to have too many nodes at the same time.
As for a full version, it would be cool, but with my short attention span I can't work on the same project for more than a couple weeks...
@bork-bork I think I took the theme too literally and made all the sprites tiny. 😂
Congratulation
Feel free to checkout our game from 2015 about Space Invaders + Snake with a fairly similar mechanic to your game!
(though it's not a roguelike, and that's a rather important difference)
https://nebulate.itch.io/jet-team (password is nebulateMe2015)
Anyway, great job!
Won at 5:45.079 with 654 kills.
"You know, I'm something of a miner myself"
Man, you did it again. You'll make me remember yet another one of your LD games! :D
I enjoyed the variety of units and it looks like most of them have a good use case. I'm not a big fan of Sheriff units as they seem to be just an inferior version of a cat that attacks with penetration; although the attack speed might be good against 1 target, it's very rare to focus on a single target. The sword guy was too risky for me as I tend to lose crew members while trying to utilize them. I guess they're sort of a last defense line, not an offensive option? I would prefer them to get hit first then, like they're actually protecting the crowd. :D
Everyone else seem to be cool (to me). I especially like the big circle AoE monsters. They would be even more usable with an indication of how charged they are. Something as visual as mine "cooking" process, lol.
The mine layers are very good, so effective. A top unit for a running chicken tactic (tm) for sure (and I like that tactic). The mine design is good too, very biotechnological.
The bomb and magnet items were so small and not very well highlighted, so I ended up almost ignoring them during my first run. They're OP. xD
Here is something for you to watch:
https://www.youtube.com/watch?v=GdrTdPlm10k
@firellon Haha I didn't even think it was similar to snake. Maybe if your gang followed behind you in a conga line 😁 That could be a fun game mechanic too.
@mahobear8 Yeah, it's so easy to make tiny games like that in Godot, and I can also get away with writing shitty code
@quasilyte Thanks for posting the gameplay video! The bomb and magnet were last minute additions to spice up the game, so I didn't polish or test them properly. Also, I'm happy to see that different people liked different units. See you in the next LD! 😁
I love that as I get stronger (more guys) it also gets harder to stay safe (I get so big!) The feeling of progression as you grow your army is really rewarding.
There was a moment where I lost over half of my army, but I managed to bring it back! Nice game!

Took a bit, I kept my forces small and strategical. My final strategy was gunning for the bomb and collect items primarily, raking in the coins and getting multiple allies in one go felt really good. I also liked how the game made you feel attached to the characters, you feel the loss when your big sword knight is gone. And of course the original sheriff, he died somewhere around the middle point for me, that was dramatic. SFX and art were great as well, I also like the confetti effect on the victory screen, that was a nice touch. All around great game, very well done!
@captaindreamcast Thanks! I didn't even think that attachment to the characters would be that strong. I had an idea to insert some banter between characters to improve the story and make it more like a party RPG. But given how frantic the action is, it's difficult to find some spare time to insert the dialogue...
@andriana-mantidfly Thanks for pointing out long scorpion fight. It's probably because I didn't playtest and balance the game enough... THe scorpion could be killed in a few seconds by a large high damage team or you could grind this fight for several minutes if your team is small...