Happy Bees by Lunaria Rava
A little puzzle game. Place beehives and flowers, and watch cute bees buzzing around collecting pollen!

How to play (see also ingame tips): - Place cards adjacent to existing tiles. - Bees collect pollen from flowers around the hive, but will not fly more than two tiles away. - The top of each card shows what pollen the hive will need to produce honey. Make sure the correct flowers are nearby. - Once a hive has gathered enough pollen, it will produce honey, rewarding you with a new tile! - The game starts off with only one type of flower available, but you'll quickly unlock more. - Use Left Click to select cards and place them down. - Use the Scroll Wheel to rotate tiles before placing. - Hold Right Click while moving the mouse to pan the camera.
Download links below screenshots



Created with Godot 4.3 (with C#) and Paint.NET
Linux and Mac builds not tested, please leave a comment if they crash
| Original URL | https://ldjam.com/events/ludum-dare/56/happy-bees |
Ratings
| Overall | 141th | 4β | 25π§ββοΈ |
| Fun | 172th | 3.848β | 25π§ββοΈ |
| Innovation | 213th | 3.717β | 25π§ββοΈ |
| Theme | 176th | 4.13β | 25π§ββοΈ |
| Graphics | 410th | 3.87β | 25π§ββοΈ |
| Mood | 537th | 3.523β | 24π§ββοΈ |
| Given | 26π³οΈ | 22π¨οΈ |
https://www.youtube.com/watch?v=6DVJIlYr7QE
The amount of polished this game is just insane. Small detail like when you move around your camera and the unfinished honey works left at the bottom UI is very good UX. No need tutorial, it's just intuitive enough, even if you failed at first.
Smart level design, you need to finish some of the task until more flower archetypes introduced.
I just wished there's at least SFX to bring up the game.
The artwork is simple and concise, and it works well for the game. However, the lack of audio effects and BGM is a missed opportunityβadding these could elevate the experience even further. I hope to see those elements in your post-jam version!
Great job overall, and I'm looking forward to seeing how this game evolves!
I sadly had no time to add any Audio, I wish I could've added at least some BGM. It does indeed feel stale without .
@zhuub "Dorfromantik but with bees" is how I explained it to friends of mine, too :laughing: it originally started with square tiles, but I had to change it - what would a bee game be without hexagons?
Overall, a very good game.
The game definitely loses some playability at such scores. This is something I delayed for a potential post-jam version, resizing to fullscreen introduced too many UI bugs...
Thank you very much for playing & for your feedback!
The graphics and animations of the bees are absolutely adorable! I also found the game really fun to playβmy high score was 36 honey.
Adding some sound would definitely enhance the experience even more!
I love the cute graphics and the hexagons. We need more games with hexagons, squares are boring.
The gameplay is well balanced and easy to understand: it starts off easy, then becomes harder over time, and we have to think before placing a new tile.
Sometimes we can get a card for a hive that requires a flower we don't have any card for yet, but we usually get one in the next 2-3 cards so it's not a huge issue.
I agree with the comment above, music and sounds are the only things missing for a complete game!
I really liked how this all progressed. At first, the challenge seemed simple enough, but it scaled nicely. I pulled myself out of a jam around card 42, and I saw that I really had to start planning my placements. The graphics were simple to understand and well color-coded. Really, I have no complaints. Well done!

- from a fellow hex-tiler :D
Still, it's a clean game. I had fun! Good job.