The Mims by Curtis Pelissier
In this game, players can summon unique creatures called Mims using cards. Each Mim has specific needs and particular preferences: some enjoy being surrounded by their kind, while others prefer solitude or specific environments. The objective of the game is simple: make your Mims as happy as possible by fulfilling their needs.
Players must not only choose the right Mims to summon but also ensure they create an environment that fosters their happiness. A happy Mim generates happiness points, which can then be used to summon new creatures.
However, be careful: maintaining the Mims' happiness requires skillful management, as their needs may change over time, and unhappy creatures can disrupt the overall balance of your team. Will you be able to create a world where each Mim lives in joy and harmony?

How to play?
The game is seperated between 52 weeks, each week represents a turn. You must grow your Mims farm in one year. To achieve this, you can use Mims cards to improve you tiles and farm.

Credits
- Quentin Enjalric (art & game design)
- Jean-Vincent Le Mons (dev)
- Tiffanny Marzo (art & UI)
- Curtis Pelissier (dev & game design)
| Link | https://rewar.itch.io/mims |
| Original URL | https://ldjam.com/events/ludum-dare/56/mims |
Ratings
| Overall | 27th | 4.273⭐ | 24🧑⚖️ |
| Fun | 51th | 4.114⭐ | 24🧑⚖️ |
| Innovation | 141th | 3.841⭐ | 24🧑⚖️ |
| Theme | 16th | 4.5⭐ | 24🧑⚖️ |
| Graphics | 50th | 4.545⭐ | 24🧑⚖️ |
| Humor | 172th | 3.727⭐ | 24🧑⚖️ |
| Mood | 49th | 4.273⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
10/10 game in my heart c:
🐢🔥🐮🐙🐨🌳🍤
Gosh I love it. The mood, music, style, everything made me smile and was super satisfying. Thanks I had a ton of fun playing it <3
The first thing I did was put a minotaur in the first pen, but that only breaks even so I don't really get the point of that creature. I also couldn't tell why my cordon bleu was sad.
1000 score wooo!

The creature designs are brilliantly adorable. Seeya's probably my favourite!
- How did you make the music?