Humon by Lafolie
HUMON - Capture All Humons
You set out on a quest to become the best Humon trainer and to capture Humons, to train them is your cause. You travel across the land searching for Humons far and wide to understand their power. Your goal to catch them all, it's your destiny to defend the world from the evil trainer MASTER, the Tyranaut of the northern cave.
*The game is pretty short. There are 4 Humons to find :)*
Controls:
* WASD/Arrow Keys to move
* Enter to confirm/action
* Escape is cancel/menu
* Space skips text
Credits:
* bartbes - world/system programming, level design
* Joe - battle programming, Humon design
* Lafolie - graphics, Humon design
Savedata is stored in the %APPDATA% directory.
You set out on a quest to become the best Humon trainer and to capture Humons, to train them is your cause. You travel across the land searching for Humons far and wide to understand their power. Your goal to catch them all, it's your destiny to defend the world from the evil trainer MASTER, the Tyranaut of the northern cave.
*The game is pretty short. There are 4 Humons to find :)*
Controls:
* WASD/Arrow Keys to move
* Enter to confirm/action
* Escape is cancel/menu
* Space skips text
Credits:
* bartbes - world/system programming, level design
* Joe - battle programming, Humon design
* Lafolie - graphics, Humon design
Savedata is stored in the %APPDATA% directory.
Ratings
| Coolness | 32% | 1897 |
| Overall(Jam) | 3.44 | 339 |
| Fun(Jam) | 3.26 | 373 |
| Graphics(Jam) | 3.21 | 605 |
| Humor(Jam) | 3.83 | 87 |
| Innovation(Jam) | 2.56 | 854 |
| Mood(Jam) | 2.83 | 731 |
| Theme(Jam) | 3.84 | 212 |
oh and btw your Windows and Cross-platform links are swapped
You have to walk to the alien above you when the game starts. I wanted to have some rocks placed there so that this wouldn't happen but it never got done.
It's a pity there is no sound and the text is a bit slow for my taste.
I'm glad I'm not the only one having fun with the theme.
Also, to Wertle, thanks for your insights. I actually watched your stream, glad you enjoyed it. The level design itself was a little rushed and done by our lead programmer. I did actually include an north-facing cave entrance tile but sadly we never got time to re-design the maps. Our focus was more on getting the idea across, which I think is something you hit on.
Thanks again!