Plankton Rush Hour by Void4

[raw]
made by Void4 for Ludum Dare 56 (COMPO)

screenshot_ld.png

You are late for work once again, and that means you will have to barge through the 9am scrum of layabouts and rogues to make it to the business committee facility within a somewhat acceptable timeframe.

As you complete more levels, the crowds will get more packed and boisterous. Keep your wits about you, and don't be afraid to push and shove.

Controls

Movement: WASD or arrow keys

Abilities: 1, 2, 3

1: Boost

2: Rage pheromone (draws creatures towards you)

3: Stink pheromone (repels creatures away from you)

Zoom in/out: Page Up/Down

Known Issues

  • There is no indication on the UI that there are abilities you can use
  • The first few levels are very easy and it doesn't start to get hard until about level 10-15
  • The pheromones shader somehow manages to look a little different on every platform
  • The pheromones abilities are quite weak

Tools Used

  • Code: Godot Engine (GDScript 🙁)
  • Images: GIMP
  • Sound: Audacity and https://onlinesequencer.net/

Ratings

Overall 264th 3.048⭐ 23🧑‍⚖️
Fun 271th 2.833⭐ 23🧑‍⚖️
Innovation 290th 2.667⭐ 23🧑‍⚖️
Theme 158th 3.643⭐ 23🧑‍⚖️
Graphics 247th 3.048⭐ 23🧑‍⚖️
Audio 244th 2.475⭐ 22🧑‍⚖️
Humor 131th 3.225⭐ 22🧑‍⚖️
Mood 247th 2.976⭐ 23🧑‍⚖️
Given 70🗳️ 11🗨️

Feedback

Paroxysmal
06. Oct 2024 · 23:37 UTC
Interesting idea. Is a little simplestic, but well done.
kernon
06. Oct 2024 · 23:40 UTC
Thanks for making this! I had fun playing it! It would be nice to see a timer or something to add some urgency. Perhaps a clock showing how late for work you are? Thanks again!
dooskington
06. Oct 2024 · 23:43 UTC
Cool game. Love the characters little hat and briefcase.
I found it to be a bit repetitive, and I also don't think the stink pheromone was working at all? The collision sound effect was a bit jarring, especially when you get stuck in between obstacles.
Made it to level 7 before the rush hour just got too intense haha

![Screenshot 2024-10-06 164209.png](///raw/274/z/65f22.png)
🎤 Void4
07. Oct 2024 · 00:13 UTC
The stink and rage effects do technically work, but they rarely have much of an effect since once there are enough plankton they all get jammed together and can't move where they want. The abilities in general are a bit janky and tacked on since I rushed adding them in the last hour or two.
Sviborg
07. Oct 2024 · 18:20 UTC
I had so much fun with this game. Great idea with hilarious characters - especially the hat and the briefcase! 😄 Adding a timer for a sense of urgency would be a great improvement. Overall, the game is fun and well thought out! 🚶‍♂️💼
Enad96
08. Oct 2024 · 08:44 UTC
Welcome to the rat race
Game-mon
08. Oct 2024 · 08:56 UTC
A very nice game, I loved the idea, graphics and gameplay. I have some suggestions:
- A menu with no graphics and just plain text looks a bit sad you know
- The story feels a little bit disconnected to the gameplay. Maybe consider telling the story through the gampeplay sometimes, or maybe putting some writing closer to the gameplay (speech bubbles?) I mean I don't know what would work on this game, but you get the general idea.
- Graphics are nice, I'm a big fan of that work place gate. But the overall graphics lack a bit of cohesion: menu doens't follow the same artstyle, and the general gameplay artstyle looks a bit different.
- Make that background move to give the sensation of speed! (Maybe parallax would work if you're feeling fancy)

Again, game feels nice, these are just thoughts on some things you could improve, but already a great job!
velvetlobster
09. Oct 2024 · 11:39 UTC
I really found the little sea creatures quite charming, and the shrimp with a briefcase and hat is downright adorable. 😊

The segments with texts between levels seem quite disconnected from the gameplay, especially since there's nothing visual to accompany them. It actually took me a while to realize there was any text happening there because it just felt like something unrelated to the gameplay.

I Imagine the possibility of populating the sea with an endless variety of creatures! Different types of plankton, perhaps, and other marine life, which could certainly make navigating these waters quite fascinating.
stormburpee
10. Oct 2024 · 05:17 UTC
I do love the art in this, and as with other people the characters are very charming & the hat is amazing.

Yuo guys have kiled it!
bacalear
12. Oct 2024 · 10:53 UTC
Super! Liked this idea and gameplay. Good Job, guys!
LDJam user 0
12. Oct 2024 · 22:01 UTC
The crash sound is very annoying. I made it to level 11 but didn’t understand the difference between the levels—it just had more obstacles and, as a result, more annoying sounds. I also didn’t figure out how the second and third abilities work
zimny11
15. Oct 2024 · 21:44 UTC
The concept is nice and the art is cool. The sound effect of collision are a bit too much. I also feel like the game would benefit from having like 5-8 levels max. I'm on level 19 and I have a green unpassable wall in front of me, and there is nothing I can do about it (I tried for few minutes). Kind of a shame, because I really wanted to finish it. Push and pull mechanic are either too weak or don't work. Anyway, it was still fun to play it. Good job!

![1.png](///raw/ad6/b2/z/68dfc.png)
Tsaot
18. Oct 2024 · 02:52 UTC
I don't think the pheromones actually work. Otherwise, I enjoyed this little Sisyphean story. The text could be better presented (perhaps as intro text at the beginning of each level in addition to the text box showing everything together at the start button screen), but it really illustrated why the levels were becoming more and more impassible. I think there could have been more environment (sand, rocks, etc...) for you to navigate around, but I guess that's the role the phytoplankton was filling. I liked it.
oliver_day
18. Oct 2024 · 06:20 UTC
For some reason I really liked the concept of a shrimp creature rushing through crowds to get to work. The background seemed a bit off an only the 1 key seemed to do anything. It wasn't completely obvious that I could just barge through creatures (I thought I would loose points for some reason). But overall very unique idea.
quadtree
20. Oct 2024 · 07:08 UTC
Pretty interesting game. Nuzzling through the crowds was pretty amusing. If there's one thing I'd change, it'd be to add a cooldown on the "bump" sound effect, so it doesn't fire every frame.