Macro & Micro by Tori

Macro&Micro is a puzzle / plateformer game.
Macro the cat helps his friend Micro to get back home!
As Macro, order and rotate the tiles to make a path for Micro!
As Micro, get to the key then get back to your home!
If you experience a bug with the camera press L
Puzzle phase
You control Macro in the puzzle phase of the game.
You must create a path from the house to the key.
Select a tile : left clic
Move a tile : ZQSD or arrow
Rotate a tile : A or E
Confirm the position of a tile : space
confirm your path : enter
Plateformer phase
You control Micro, your goal is to finish the levels to go back home.
Move : QD or arrow
Jump : space
Reset with R
move to next level with enter

Merivia - Twitter
Dotmar
jaker

Tools
dev : unity and git
music & sound : Reaper and audacity
Art & animation : procreate
Level design : pencil and paper
We had a lot of fun making this game. Unfortunately, we ran out of time, so many things are still unimplemented (you don't get to see Macro the cat moving the tiles :'( ). So we could have done more polish with a bit more time, but hey, we're still happy about the result :)
*To be continued ... *
Thanks for playing !

| Original URL | https://ldjam.com/events/ludum-dare/56/macro-micro |
Ratings
| Overall | 336th | 3.755⭐ | 49🧑⚖️ |
| Fun | 508th | 3.447⭐ | 49🧑⚖️ |
| Innovation | 243th | 3.663⭐ | 48🧑⚖️ |
| Theme | 381th | 3.872⭐ | 49🧑⚖️ |
| Graphics | 110th | 4.394⭐ | 49🧑⚖️ |
| Audio | 279th | 3.648⭐ | 46🧑⚖️ |
| Humor | 564th | 3⭐ | 44🧑⚖️ |
| Mood | 163th | 4.021⭐ | 49🧑⚖️ |
| Given | 41🗳️ | 73🗨️ |
Please ignore the display bug if you can haha, the plateformer screen are big tile (so square) it's normal, but you unfortunatly see the previous screen in the background, you should still be able to finish the level
PS: There is a bug when you press enter multiple times.
Yeah, that was totally what we aimed for. We level designed some more levels, the last one having 13 tiles, and multiple solutions, for or less difficults. Unfortunately, we aimed for too big, and didn't have time to implement them.
But thanks for the feedback you all :)
I loved the audio as well! Very cute chill music. I liked that there was little sounds in the puzzle, the little bird peeps, and the dying noise was pretty funny too haha.
Overall its a fun base and i played to the end! The last level was fun but challenging, I almost got stuck, but really wanted to finish the game. It has potential and would love to see the other levels!
Apart from a little bit of physics jankyness and that you apparently ran out of time I think this is a solid entry into the jam and I had fun. I can definitely see how this can be build upon and polished! :grinning:
It's fun to play and made me want to try more levels. I really like the artwork and would have liked to see macro in the game
A negative point is that the collisions are misleading, even if you get used to them.
More interactions between the two gameplays could also be great to highlight their specificity, such as being able to switch between micro and macro more dynamically. (just an idea ^^)
Congrats!
as other comments have mentioned, the only problem with it was the camera as it covered only half of the screen and pressing L didnt do anything, for me at least...
i also wished to see macro in the game but it seems like you didnt get the time to add them in the game...
such an awesome game!
Congratulations!
The L button is for when a specific bug happens, scrolling the camera twice instead of once when you go into a transition.
I couldn't fix it as I couldn't reproduce it consistently, so in case that happens, I left a button to make the camera go where it's supposed to :)
We agreed with the other members that we'll do a post jam version, so stay tuned :)
But what a cool idea it is!!! The main thing is that the game conveys the idea.
I admire the fact that first we build a "level" in a puzzle piece, and then we pass it!!!
The game would benefit from a little more polish, especially about the layout.
There were just a bunch of polish issues that made it rough to play (understandable with the time constraints), and some bugs. I'm sure you're aware of them since you've got so many good comments already and you've added measures like the L key.
One thing I haven't seen anyone mention yet is that ZQSD is more commonly WASD so to people who aren't familiar with other keyboard layouts your instructions might be confusing; I usually just add both (e.g. "move with ZQSD/WASD"). For what it's worth, if you haven't tested, your game works fine with the expected keys on a WASD keyboard since you're using physical keys and not specific letters. :)
The biggest issue I had personally was on level three where I really struggled to get back up from the tile with the key because I wasn't getting the timing right for turning mid-air so I thought I couldn't do it and that I was somehow not placing the tiles right in the Macro stage, but eventually I got it.
Needs some work but it's got personality and charm and a cool mechanic that I think some very interesting puzzles could come out of if you were to keep working on it after the jam!
We are indeed still working on it, and a post jam version will be out at some point.
Thanks for the feedback, you all!