runner by haztro
Harvest resources and build up your party of little guys. Made in a day for ld56.
Controls
- wasd to pan the camera
- mouse to direct your party
- spacebar/q to navigate ui
- p to pause
- f to toggle fullscreen
Gameplay

Tools
- Godot 4.3
- Aseprite
- bfxr
Notes
- Didn't really get time to balance - appreciate feedback.
- You can't do anything with the gold, I ran out of time. There is a win state if you clear all camps but I'm not sure it's possible.
- For some reason on macos, fullscreen doesn't work properly
Bugfixes
- Camera no longer gets stuck at edge of map
- Now get gold from camps with > 1 enemies
- 10/10/24 enemies now do half damage, q closes buy menu (esc was exiting fullscreen)
| Link | https://github.com/haztro/ludum-dare-56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/runner |
Ratings
| Overall | 154th | 3.565⭐ | 33🧑⚖️ |
| Fun | 105th | 3.613⭐ | 33🧑⚖️ |
| Innovation | 52th | 3.903⭐ | 33🧑⚖️ |
| Theme | 266th | 3.048⭐ | 33🧑⚖️ |
| Graphics | 111th | 3.742⭐ | 33🧑⚖️ |
| Audio | 157th | 3.233⭐ | 32🧑⚖️ |
| Humor | 192th | 2.808⭐ | 28🧑⚖️ |
| Mood | 130th | 3.517⭐ | 31🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
The 2-pixel-wide sprites were really cute.
My main feedbacks go on:
1. Esc takes me away from full screen and then Esc again closes the summoning menu. Maybe use other key, like Q?
2. The fullscreen displays differently (more) than windowed, probably some resizing settings on your engine.
3. Not being able to reorder my troops made it very hard to fight with efficiency, but otherwise the game feel is great.
Very nice work!
There’s so much potential here, and I can’t believe it was created in just one day! Overall, fantastic work!
Well done regardless, very nice and potential game!
The gathering is absolutely fantastic though. Getting a big train of gatherers going and just deforesting an entire area is so god damned satisfying. I think if there were larger clumps of rocks like we sometimes see with the trees the combat would be easier as it would be far simpler to replace large numbers of combat units.
Very unique central mechanic as well, with the train of units following the mouse cursor. Nicely implemented too, you always feel in control.
Love the graphics as well, really striking, effective art!
The audio is really smart and the graphics lovely.
Really nice idea, great execution! My one issue was exiting the spawn menu minimises full screen.
thanks so much for the feedback and kind words, much appreciated everyone!!!
I would have wanted to have a little more feedback when the creatures get hit so I could calculate if it helps any to sacrifice gatherers or to run around the enemies or if you just should run past them in a row with as many warriors as possible.
After dying once after epmtying the resources and on second try gathering over 140 coins I thought it might be impossible to kill all the enemies.
I liked the concept alot though and if expanded, I could imagine myself playing this kind of game on mobile during bus trips etc.
Good job!
