{"author_link":"\/author\/hyriar\/","author_name":"hyriar","author_uid":"55273","comments":[{"author_name":"PostageStamp","author_uid":"56169","time":"Aug 24, 2015 @ 2:17am","epoch":1440382320,"text":"Fun game.  Like the wave concept.  Had problems a few times attacking enemies -- I think hitting space too fast may have locked it up."},{"author_name":"SKT","author_uid":"55580","time":"Aug 26, 2015 @ 6:32pm","epoch":1440613620,"text":"That was hard to protect the loot with the wave of enemies ^^ Too bad there isn't a music."}],"images":["ld33\/55273-3cdddaf0d62521243a24f10beaf88224.jpg","ld33\/55273-86cc6fdc0f5390e8d1d1e35fd21f4ac3.jpg","ld33\/55273-819b2379749bdfbeac4201666ec4c79a.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/34002858\/LD33\/LD33.html","text":"Web"}],"metadata":{"g_key":"9605","g_author":"55273","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9639","g_title":"Protect the loot because... it's shiny! ","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55273-shot0-1440360106.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55273-shot1-1440360106.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/55273-shot2-1440360106.PNG-eq-900-500.jpg"],"text":"Ludum Dare 33 - Protect the loot because... it's shiny!\r\n\r\nWASD \/ Arrow keys - Movement\r\nSpace - Attack (When in range of enemy)\r\nShift - Run\r\n\r\nFirst Ludum Dare entry ever! One man band working on this, thought I'd give it a shot. :) You are the monster defending your precious loot from the heroes! The heroes will try and steal the loot then head towards the nearest drop off point. The dropoff points are randomised! You can destroy a hero and the loot they've stolen will be returned to your stash.\r\n\r\nMade using Unity 5, written in C#. All code was created from scratch (albeit a bit inefficient at points!). I wanted to explore how Unity 2D's system works with lights and applying diffuse materials onto sprites.\r\n\r\nI plan to work on this game fully - porting to mobile changing the controls to touch based to fend off the enemies from your precious loot! ...Also get some sound and art in.","title":"Protect the loot because... it's shiny! "}