Ladybug's Underworld by Dekajoo
While searching for food, you wandered too deep and found yourself lost in the vast, mysterious underworld. The air is thick, and danger lurks in every shadow. You must now summon all your courage and wits to find a passage back to the surface. The journey ahead will not be easy, but your survival depends on it.
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There are no save points. If you exit the game, you’ll have to start from the beginning.
❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗❗
Play the game on itch.io!
Controls
- WASD or Arrows to move
- Space to Jump
- E or Left click to interact
- Shift to [censored]
Tools (The holy trinity)
- Godot
- Aseprite
- Audacity
🐥 @dekajoo
Any feedback is welcome !

| Link | https://dekajoo.itch.io/ladybugs-underworld |
| Link | https://dekajoo.itch.io/ladybugs-underworld |
| Original URL | https://ldjam.com/events/ludum-dare/56/ladybugs-underworld |
Ratings
| Overall | 282th | 3.818⭐ | 24🧑⚖️ |
| Fun | 397th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 730th | 3.068⭐ | 24🧑⚖️ |
| Theme | 670th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 339th | 3.976⭐ | 23🧑⚖️ |
| Audio | 411th | 3.381⭐ | 23🧑⚖️ |
| Mood | 282th | 3.841⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 24🗨️ |
I think some of the jumps etc feel a little bit tediously annoying, i ended up having to re-do multiple jumps over and over because i missed it by an inch.
The mechanics feel nice, and overall the graphics (when i can see them) look great.
Other than that it's a cool game
There were some issues with controls in Firefox but I switched to Chrome and it worked fine. Also, it's a shame that there are no controller mappings, the game would play really well with a controller and it's very quick to set up in Godot project settings...
As for the game itself, I liked puzzle and level design. It looked too zoomed in with the character that moves so fast, it's difficult to react to what's happening on screen. But fixing that isn't easy I guess.
Great job!
Indeed I should do controller mapping I'll try to push a post jam version 😄
About the "too zoomed hard to react" thing, you played full screen right ? Can I ask your monitor resolution ?
*PS: What if I told you there are 9 coins* 👀
**EDIT**: I did unzoom it ^by 25% and added **controller support** 🎮🎉 in the post-jam version 🙏
@rascarcapackdev @skyystorm @james-poole @sharky3188 Thanks a lot for playing an for the feedback, I tried to take it into account in a post jam version 👍
A bit rough on the edges, perhaps but considering that's been done in just 3 days, quite impressive :thumbsup:
Being able to reset the objects after pushing them to a wrong place before you get the hand would be nice.
I got nicely surprised with how deep into the atmosphere I got. Pretty nice to play!
@kutase May I ask where it got stuck while it's still fresh in your memory ?
Movement is very fast but tight, so it felt fair. Atmosphere is great.
How do you collect the coins? Neither E nor Left Click work, I tried with a controller and it didn't work too.

Nice work overall!
You have to unlock the ability to hold coins in your hand.
I absolutely love this game, brilliant execution.
On the second run I noticed there is coyote time too... wow.
It starts off feeling a bit clunky, like a bog standard slightly-awkward-to-control platformer. But when I unlocked the roll, with that gorgeous little effect, I knew I was dealing with a wonderful little metroidvania. Very Hollow Knight! I found the rolling controls a bit clunky at times and some parts got me very stuck, but I thoroughly enjoyed the whole thing. The atmopshere is top, the visuals are lovely. So pleased my video game instincts kicked in when Ig to the "end" thinking "I swear I left some coins behind down there, this wall looks jumpable..." and lo and behold, there was another gate!
So I am pleased to say I got the true ending, even if I got stuck for a stupid amount of time until I figured out that first coin where you need to speed and then jump pad. Placing the jump pad there was the most difficult part of the whole game, ahaha.
The design of the ladybug interesting. Cute, but the red eyes and hunched posture give it a slightly sinister vibe to me, like those gates were placed to keep us inside. If you've never read Lovecraft's "The Outsider" I recommend it, it gives me similar vibes and it's the kind of narrative that would fit a game like this well if ever you extended it. Well done! Especially for a solo entry!
Triggering this "why is there more coins behind ?" though is what I wanted, so I'm glad you saw it (even if the game has some rough edges especially linked to the physics of the game)
I tried lovecraft (in english) and it didn't click but you motivated me to try again in my native language with "The Outsider"!
@kumber Yes good catch ! And congrats for the new world record hihi.