Attention Spam by DogeSquad
Attention Spam
We at Big Social Media Corp need your help! Our valued ~~product~~ customer Steve has been very productive lately. Let's fix that. Control a horde of tiny Social Media Algorithms to keep up that Doomscrolling spiral.
Your goal is to keep Steve's attention up by maneuvering tiny Algorithms (Algos) to Steve's phone. As they spawn they carry a nice new Push Notification from one of your lovely Social Media sites, such as Photogram or Wriddit. All good. But we here at BSMC are all about money and being efficient. So we gave you one controller for all Algos. Simple, isn't it?
Oh and also keep an eye on any outside notifications around new internet laws and stuff. Those might make your trip to Steve's phone much harder.
Screenshots

Controls
- W, A, S, D or Arrow Keys to move around
- Esc to quit
- R to Retry
- F1 to toggle fullscreen
Notes
- Unfortunately I realised too late that Godot 4 does not offer Web Export for C# projects. So I would be very thankful if you downloaded the game and tried it out (:
- Recommended in Fullscreen and 1980x1080
- Linux Version untested
- Feel free to share your Highscores, maybe you can beat mine: 5:24
Tools
- Godot 4
- paint.net
- FL Studio
Backup itch.io Link itch.io
| Backup itch.io Link | https://dogesquad.itch.io/attention-spam |
| Original URL | https://ldjam.com/events/ludum-dare/56/attention-spam |
Ratings
| Overall | 185th | 3.456⭐ | 36🧑⚖️ |
| Fun | 192th | 3.265⭐ | 36🧑⚖️ |
| Innovation | 142th | 3.441⭐ | 36🧑⚖️ |
| Theme | 139th | 3.721⭐ | 36🧑⚖️ |
| Graphics | 238th | 3.088⭐ | 36🧑⚖️ |
| Audio | 166th | 3.197⭐ | 35🧑⚖️ |
| Humor | 19th | 4⭐ | 36🧑⚖️ |
| Mood | 156th | 3.387⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 43🗨️ |
Some minor details: There's a typo in the window title. And for linux, if you pack using tar.gz it would keep the executable permission. I had to do a chmod +x to run the app. But these are just minor details, I had a lot of fun playing it. Thanks for this game!
Really cool game tho. I like that it becomes more challanging the longer you play.
And some of the notification are really good :D
- The writing on the notifications is top notch, love it!
- Is there a fail state? I couldn't really see/figure one out. Seems to need a fail state, and what the fail state is would apply different kinds of pressure to the gameplay. I left the game running and saw the fail state, but I can't really tell how - AH I SEE - the eyeballs. So it moves so subtly that it's hard to tell that it was moving at all, it does a jump when you score, but that's still hard to tell unless you're already looking at it. One way of making a "meter"'s change state more obvious to the player is to make it in increments - so instead of 1 pixel every second, make it like a visible increment of 10 pixels every 10 seconds. The outcome is the same but it will look more obvious.
- The notifications touching each other being removed - I guess I understand mechanically why, but it doesn't make sense :p
- One of my notifications turned into a red spinning fireball and I have no idea why?
- I think the game could use some speeding up - that is, faster critter movement, and/or faster progression, or an additional movement/traversal mechanic to break up the slow march towards the goal.
- Maybe penalise the player for losing a critter, though it doesn't make sense to subtract from attention directly.
- Yea I was thinking about including a meter below but decided against it but thought it would be nice for people to figure it out xD good suggestion with the pixel skips tho
- It started off as a fix when they spawn and collide, they would fly off xD became a "feature"
- Oh so the fireball thingy spawns on its own and I guess you were at the same position and it triggered the death
- They actually get faster, just not a lot xD
time to go watch some YT shorts... Anyway, this was surprisingly fun! I think I would have enjoyed some more challenge but it makes clear that those algos are pretty effective.
Things I learned about social media:
- it's all about delivery speed
- no one cares if content is lost
- laws are more like suggestions
- 25 minutes are 1.500 seconds. assuming that an average youtube short is about 20s and assuming an average watch time of 50%, thats 10s per short, so 150 shorts in 25 minutes. 1.000 shorts views make about 0,03$, so we earned roughly 0,0045$ - what a deal!
And if you felt like it going endless: Yea.. that's doomscrolling :3
Like game mechanic & references to media apps, but i would like to see more content in gameplay loop.
My Highscore is 11 min 9 seconds
Nice detail with the notification text!
Plus the rummors on L.com really got me, can't miss the trending Sailor Swift vs. Trownard Dump battle and more
But no. I forgor to update the end difficulty value xD.