Dark Fuel by RascarCapackDev
!if game does not load!: Try opening this page in another browser. I added a link to Itch.io since some people had troubles on certain browsers. If it does not load either on itch please say it, as I could not reproduce the issue... If the game loads but you don't see the video tutorials at the beginning try refreshing the page. https://rascarcapack.itch.io/dark-fuel
Tiny dark creatures wants to destroy the Beacon. Harvest them to fuel your light!
Each creature harvested will come back after a delay...to win you must have them all harvested at the same time.
The beacon has 3 fuel charge max and burns one every 8 seconds.
When the beacon turns dark the creatures will rush to destroy it...it will be the end.

Ui icons from Kenney. Music by OneManSymphonie (royalty-free albums on itch).
| Original URL | https://ldjam.com/events/ludum-dare/56/dark-fuel |
Ratings
| Overall | 408th | 3.682⭐ | 35🧑⚖️ |
| Fun | 592th | 3.338⭐ | 36🧑⚖️ |
| Innovation | 283th | 3.618⭐ | 36🧑⚖️ |
| Theme | 313th | 3.941⭐ | 36🧑⚖️ |
| Graphics | 397th | 3.882⭐ | 36🧑⚖️ |
| Humor | 923th | 2.016⭐ | 33🧑⚖️ |
| Mood | 78th | 4.191⭐ | 36🧑⚖️ |
| Given | 49🗳️ | 58🗨️ |
Definitely challenging to win.
got this from the JS dev console if that helps:
```
DarkFuelWebBuild.loader.js:1 [libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat
DarkFuelWebBuild.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json'
DarkFuelWebBuild.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json'
DarkFuelWebBuild.framework.js.br:9 [Physics::Module] Initialized fallback backend.
DarkFuelWebBuild.framework.js.br:9 [Physics::Module] Id: 0xdecafbad
DarkFuelWebBuild.framework.js.br:9 No GlobalGameManagers file was found at , quitting player!
DarkFuelWebBuild.framework.js.br:9
```
oh, i think it's this:
```
Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
at m.UnityCache.E.connect (DarkFuelWebBuild.loader.js:1:12307)
at new E (DarkFuelWebBuild.loader.js:1:6052)
at m.UnityCache.E.getInstance (DarkFuelWebBuild.loader.js:1:10960)
at m.cachedFetch (DarkFuelWebBuild.loader.js:1:15022)
at D (DarkFuelWebBuild.loader.js:1:21101)
at DarkFuelWebBuild.loader.js:1:26369
```
Simple yet well executed idea.
Found the win mechanic to be a bit tricky, I had the most success just letting the light go out to lure them all in at once. I feel like there's probably more room for mechanical escalation, but the simplicity of the concept works well here too.
Nice work!
For those who had troubles loadind the game: I added a link to Itch.io, it's the same build...
Does anyone know How it works if I want to patch the game? (first jam here)
Very impressive!
An interesting idea, a simple but atmospheric game.
I really like the procedural walk of the little creatures, it works well with the pixel art! Inspiring :)
The delivery is smooth and the idea original!
good job.