Beelzebub's Curse: Double Barrel Breakout by Kabura

Play the Game HERE: https://kabura.itch.io/beelzebubs-curse-double-barrel-breakout
You stole Beelzebub's top hat, now you gotta get the hell out of here!!!
But how long can you last?
Controls:
WASD - to Move
LMB - to Aim and Shoot
Credits:
A Game By:
Marc Wandrei: Game Programming / Game Design
Justin "Kabura" Neumann: Game Art / Game Design
Main Track: "Old Video Game Music" by David Fesliyan
Splash Screen Sound by JamLeezy
Leaderboard Creator by Danial Jumagaliyev
| Link | https://kabura.itch.io/beelzebubs-curse-double-barrel-breakout |
| Original URL | https://ldjam.com/events/ludum-dare/56/beelzebubs-curse-double-barrel-breakout |
Ratings
| Overall | 68th | 4.152⭐ | 25🧑⚖️ |
| Fun | 54th | 4.109⭐ | 25🧑⚖️ |
| Innovation | 715th | 3.087⭐ | 25🧑⚖️ |
| Theme | 681th | 3.5⭐ | 25🧑⚖️ |
| Graphics | 208th | 4.217⭐ | 25🧑⚖️ |
| Humor | 267th | 3.545⭐ | 24🧑⚖️ |
| Mood | 235th | 3.909⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 14🗨️ |
Thank you for all your feedback, it means a lot to us!! <3
If you have any ideas or wishes for future content updates, let us know! We'll very likely develop this further, probably also making a mobile port!
We could add new types of enemies, different player or environment skins, new weapon types or special abilities and items, there's so many options! Another idea could be to implement upgrades within the run, so that you get stronger along with the ever increasing horde of enemies! tell us what you'd like to see the most here and we might just make it happen! :fire:
Well done!
I could imagine the player getting some upgrades to their weapon on during the game to give a feeling of progression, would be cool!
I would suggest to increase the score slowly by running/surviving some amount of time, so you can decide to play either more risky or better safe than sorry
nice entry!
the pixel art is well done, the mood is there, the gameplay loop is simple but compelling.
good entry!
Loved the soundtrack, the playability and the theme of the game.
Pixel art on point. I had Fun, and that is what matters after all.