Small things by SID37

You are trapped on a spaceship with hostile creatures. You need to activate the door to get out of there.
Controls
| | | |-|-| |Mouse| to look around| |[LMB] | to fire| |[E] | to interaction| |[WASD] or arrows| to move|
Development
All objects in the game are made physically and shot on a phone camera.

Animations are made in stop motion technique (I've never done this before, so I'm surprised that it came out)))))

| HTML5 web build | https://sid37.itch.io/small-things |
| Source code | https://github.com/SID37/small-things |
| Windows build | https://sid37.itch.io/small-things |
| Original URL | https://ldjam.com/events/ludum-dare/56/small-things |
Ratings
| Overall | 77th | 3.813⭐ | 26🧑⚖️ |
| Fun | 143th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 18th | 4.25⭐ | 26🧑⚖️ |
| Theme | 25th | 4.229⭐ | 26🧑⚖️ |
| Graphics | 2th | 4.729⭐ | 26🧑⚖️ |
| Audio | 77th | 3.652⭐ | 25🧑⚖️ |
| Humor | 124th | 3.25⭐ | 20🧑⚖️ |
| Mood | 3th | 4.435⭐ | 25🧑⚖️ |
| Given | 40🗳️ | 18🗨️ |

Some of the shots seemed to miss the target when it looked like they should hit, idk if I'm just bad.
You could be a little more forgiving to the player - an ability to get away when over-run or to beat enemies back please!
If you continue beyond the compo - it would be fun to see more environments, and interactions , maybe even using gaussian splatting / photogrammetry to bring it into 3d ( along with the characters ) .
The LED world needs to be expanded into a cinematic universe.
Gameplay wise, I think the only problem other than the obviously too short gameplay is that the enemies should probably spawn off screen because having them materialize right in next to you is awkward from both a visual and gameplay standpoint