STONEMOTH by bradjste

[raw]
made by bradjste for Ludum Dare 56 (JAM)

stonemoth.png

Get these cute creatures to their new home!

Controls:

Mouse scroll: Zoom in/out

Left click: Move swarm 1

Right click: Move swarm 2 (when applicable)

Made with :purple_heart: by Sabrina Palmer and Brad Stevenson

Ratings

Overall 478th 3.614⭐ 24πŸ§‘β€βš–οΈ
Fun 559th 3.386⭐ 24πŸ§‘β€βš–οΈ
Innovation 94th 3.955⭐ 24πŸ§‘β€βš–οΈ
Theme 168th 4.136⭐ 24πŸ§‘β€βš–οΈ
Graphics 928th 2.659⭐ 24πŸ§‘β€βš–οΈ
Audio 563th 3.068⭐ 24πŸ§‘β€βš–οΈ
Humor 901th 2.167⭐ 23πŸ§‘β€βš–οΈ
Mood 520th 3.545⭐ 24πŸ§‘β€βš–οΈ
Given 25πŸ—³οΈ 23πŸ—¨οΈ

Feedback

wisstopher
08. Oct 2024 Β· 13:44 UTC
Really innovative little puzzle entry that had me thinking throughout. The progression through the levels felt good. Great jam.
zwartraider
08. Oct 2024 Β· 13:46 UTC
Really cool gameplay mechanics! Leading the moths is fun on its own, but it gets really good once you have to figure out all the twists and challenges in the subsequent levels. Great game!
ping78
09. Oct 2024 Β· 04:02 UTC
*Some of you may die, but that's the sacrifice I am willing to make.* Great job on this innovative little puzzle game, loved playing it.
Pachino55
09. Oct 2024 Β· 05:15 UTC
Super cool mechanics
pabbers_
09. Oct 2024 Β· 05:19 UTC
super innovative on the theme!
Sviborg
09. Oct 2024 Β· 06:22 UTC
The butterfly mechanics are just awesome and the further you go through the levels, the more interesting it is to solve the puzzles. The game kept me on my toes and made me think at every stage. Great job! πŸŽ‰πŸ‘
juju
09. Oct 2024 Β· 16:26 UTC
Very cool game! Kinda like a more relaxed Army Corps of Hell.
Foursay
10. Oct 2024 Β· 04:28 UTC
Wow, this entry has way more depth than I initially thought! The gameplay really reminds me of World of Goo, but with a gathering swarm vibe and RTS-style movement, which I really appreciate. Using left and right clicks to control different groups is tricky when you’re trying to quickly merge and split them, I almost wish I had two mice (or maybe dual joysticks, lol). Anyway, really solid job!
Alchemic
10. Oct 2024 Β· 09:14 UTC
Very interesting game. I liked the mechanics a lot. The last level had me a little perplexed though, I had no idea how to solve it, and I just sent my guys straight up the wall somehow without using all the colors.

Despite the simplicity, the visuals were very nice.
mhorth
10. Oct 2024 Β· 20:45 UTC
Great job here! You followed my favorite rule of puzzle game design:

> The difficulty should be "how do I solve *this* puzzle", not "how do I play this game?"

The rules were disclosed progressively over the first two levels, just learning about moving and then learning about changing colors. This makes the new player experience so much better than starting with a level about playing with two colors.

I think an interesting puzzle idea if you want to make more would be a level *after* color changing is introduced, where players must keep some of the creatures un-colored. That, and requiring multiple color changes to progress through a level, especially if that includes partial backtracking.

The art was minimal but that did not detract from the gameplay at all, at least for me. I was very engaged the whole time.
Ryuu
11. Oct 2024 Β· 03:59 UTC
Very nice game! The mechanic is so cool, I couldn't get to the end because I kept killing all of them but enjoyed playing very much haha
Beelzeboss
11. Oct 2024 Β· 14:58 UTC
Very creative puzzle game. The progression is great and there is a lot of potential in the concept. It was fun, GJ!
Renier
12. Oct 2024 Β· 14:45 UTC
Nice game and well crafted mechanics! liked the colour changing elements and introducing a second swarm! well done!