STONEMOTH by bradjste

Get these cute creatures to their new home!
Controls:
Mouse scroll: Zoom in/out
Left click: Move swarm 1
Right click: Move swarm 2 (when applicable)
Made with :purple_heart: by Sabrina Palmer and Brad Stevenson
| Play on itch.io | https://bradjste.itch.io/stonemoth |
| Source Code | https://github.com/bradjste/STONEMOTH |
| Original URL | https://ldjam.com/events/ludum-dare/56/ld56-game |
Ratings
| Overall | 478th | 3.614β | 24π§ββοΈ |
| Fun | 559th | 3.386β | 24π§ββοΈ |
| Innovation | 94th | 3.955β | 24π§ββοΈ |
| Theme | 168th | 4.136β | 24π§ββοΈ |
| Graphics | 928th | 2.659β | 24π§ββοΈ |
| Audio | 563th | 3.068β | 24π§ββοΈ |
| Humor | 901th | 2.167β | 23π§ββοΈ |
| Mood | 520th | 3.545β | 24π§ββοΈ |
| Given | 25π³οΈ | 23π¨οΈ |
Despite the simplicity, the visuals were very nice.
> The difficulty should be "how do I solve *this* puzzle", not "how do I play this game?"
The rules were disclosed progressively over the first two levels, just learning about moving and then learning about changing colors. This makes the new player experience so much better than starting with a level about playing with two colors.
I think an interesting puzzle idea if you want to make more would be a level *after* color changing is introduced, where players must keep some of the creatures un-colored. That, and requiring multiple color changes to progress through a level, especially if that includes partial backtracking.
The art was minimal but that did not detract from the gameplay at all, at least for me. I was very engaged the whole time.