tiny_sim by crcdng
links to playable game on itch.io and to source code zip (Flutter project) below
tiny_sim
an exercise in micromanagement
YOU are MAGENTA. move with WASD keys. friendly faction is BLUE, opponents are RED, neutrals GREEN
collisions are resolved at ticks:
Rule 1 "neutralize":
BLUE + RED -> GREEN
YOU + RED -> GREEN and you lose a life.
Rule 2 "release": BLUE + GREEN -> BLUE + BLUE YOU + GREEN -> BLUE + BLUE RED + GREEN -> RED + RED
how long can you fend off RED?
tl;dr avoid RED seek GREEN
3 difficulty levels: chill (no death), normal, insane
made from scratch in 48 hours for Ludum Dare 56 by @crcdng (handcoded without ai assistant)
made with Flame Game engine sound effects from https://sfxr.me/ and https://jfxr.frozenfractal.com/ font: Kenney-Mini-Square
links to playable game on itch.io and to source code (Flutter project) below
| Flutter source directory | https://drive.google.com/file/d/1H9xn3b0JscdfweyTorOadXI0kaC9V0U_/view?usp=sharing |
| Playable Game at itch.io | https://crcdng.itch.io/tiny-sim |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-sim |
Ratings
| Overall | 311th | 2.64⭐ | 27🧑⚖️ |
| Fun | 292th | 2.64⭐ | 27🧑⚖️ |
| Innovation | 149th | 3.4⭐ | 27🧑⚖️ |
| Theme | 297th | 2.76⭐ | 27🧑⚖️ |
| Graphics | 310th | 2.26⭐ | 27🧑⚖️ |
| Audio | 246th | 2.46⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
I thought I might be the victim of wraparound or red squares hiding under blue
squares, but neither seem to be the cause. Is this a bug? Or a mechanic I'm not understanding?
Aside from that, I thought it was fun. It might be good to have some sort of visual indication
of the number of lives, though. I started on "chill" mode and didn't realize that
meant "no death" until several minutes had passed.
If you plan to work on this further, then I would definitely try to introduce the rules slowly, so, that everyone gets them well. Otherwise very original entry, it's great to experiment a bit!