Tiny Creature Blaster by stuckne1
- Kill all (12) of the tiny creatures to win!
Killing the creatures will provide more ammo.
WASD - to move
- Hold shift for full speed (latest version only)
- Left mouse click to fire weapon
- Right mouse click to zoom
- Mouse scroll to change weapons.
There is also partial controller support (cannot pause or navigate in menus).
Changes added to the latest version (some from the provided feedback): * A giant sign in the sky is above each creature that says: “KILL IT!” so they are easier to find. * Creature bleeds red blood when hit instead of bleeding sparks…like the floor (which made it hard to tell if you actually hit before). * Slower default run (10 meters/s). * Hold shift for all out sprint (50 meters/s)…the previous default speed. * Some minor terrain adjustments. * Player health bar. * Top left label font size increased slightly. * Added a pause menu. * Added an options menu (to the pause menu) with an aim sensitivity slider. * Controls stop after winning game.

Ratings
| Given | 27🗳️ | 38🗨️ |
First link here is windows: https://stuckne1.itch.io/tiny-creature-blaster/download/9pHIoQ4AmVb_VbeOjtBbrOxv2TBN8RSaJ5xkYG8w
Little pieces of feedback: for huge textured assets, you can look into ways to remove the tiling to make it less obvious. Also some camera shake when shooting would add some punch to it!
Overall cool game, and thanks so much for doing a Mac build :)
A mouse sensitivity slider will go a long way if you want to continue this game, or any other future project where the mouse has direct control of the camera.
Adding a mouse sensitivity slider sounds like a good idea. Thanks for the suggestion.
Nice little game, the environment was beautiful for a LD entry.
Then could you run the ldjam-56-tinyCreatures.console.exe from the command line and if it crashes...could you take a screen shot of the error?
* A giant sign in the sky is above each creature that says: "KILL IT!" so they are easier to find.
* Creature bleeds red blood when hit instead of bleeding sparks...like the floor (which made it hard to tell if you actually hit before).
* Slower default run (10 meters/s).
* Hold shift for all out sprint (50 meters/s)...the previous default speed.
* Some minor terrain adjustments.
* Player health bar.
* Top left label font size increased slightly.
* Added a pause menu.
* Added an options menu (to the pause menu) with an aim sensitivity slider.
* Controls stop after winning game.
Oh, I just pushed updated version that has an aim sensitivity slider. I kept the default the same for now.

```
PS C:\Users\Chris\Downloads\ldJam56-tinyCreature-latest-debug> .\ldJam56-tinyCreatures.console.exe
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070
ERROR: Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-mer.
at: sync (modules/navigation/nav_map.cpp:990)
PS C:\Users\Chris\Downloads\ldJam56-tinyCreature-latest-debug>
```

The game is bare bones, but seems like a good starting point for a future FPS game. I played the latest version with the signs over the enemies, but I feel like that made the gameplay trivial. I just had to walk to the sign and snipe them from far away, and I won.
The idea of having to track them down and kill them in a large environment sounds like it could be more fun (but of course, jam time limits are what they are!). This game actually reminds me a bit of an old creepy game that went kinda viral a while back called "Squirrel Stapler". Not sure if you've seen it, but it might be a good thing to use for inspiration, especially since we're in spooky season :wink:
Hmm...yea you are right...I could definitely make another FPS game starting with this. Oh, I might have to get rid of those signs.
I have not seen Squirrel Stapler, but I'm going to check it out, thanks! :slight_smile:
I tried your suggestion and embedded the pck into the exe for the latest windows build if you want to try again lol. It's the ldJam56-tinyCreatures-latest.zip from https://stuckne1.itch.io/tiny-creature-blaster/download/9pHIoQ4AmVb_VbeOjtBbrOxv2TBN8RSaJ5xkYG8w, I just replaced it.