Celeste by Miziziziz
Celeste, a duel in the stars.
Extremely high-speed space dogfighter, essentially. Screenshots do a terrible job of conveying it.
Controls:
Mouse - Aim
LMB - Shoot
W - Accelerate Forward
S - Accelerate Backward
Note: bullets are harmless, the explosions are not
Used Unity, Soundation, Inkscape, and Paint.net
Very happy with how this came out; wasn't a fan of the theme, but it worked out alright in the end.
EDIT: added a postjam version with easier dogfighting, basically just made the enemy slower and not lead its shots.
Extremely high-speed space dogfighter, essentially. Screenshots do a terrible job of conveying it.
Controls:
Mouse - Aim
LMB - Shoot
W - Accelerate Forward
S - Accelerate Backward
Note: bullets are harmless, the explosions are not
Used Unity, Soundation, Inkscape, and Paint.net
Very happy with how this came out; wasn't a fan of the theme, but it worked out alright in the end.
EDIT: added a postjam version with easier dogfighting, basically just made the enemy slower and not lead its shots.
Ratings
| Coolness | 37% | 1713 |
| Overall | 2.95 | 632 |
| Audio | 2.90 | 388 |
| Fun | 3.14 | 381 |
| Graphics | 2.95 | 533 |
| Innovation | 3.14 | 381 |
| Mood | 3.32 | 248 |
| Theme | 2.25 | 897 |
+ Music
- Maybe a little difficult
- No sfx, found myself saying pew pew pew.
The dogfighting aspect feels unimpressive and unbalanced. It plays way too fast; by the time you see where to aim the fight is already over. The fact that the moments you're actually close enough to really fight are so short (and you simply can't see your enemy outside of those moments) and the lack of sound effects (pew pew pew, the sound of your ship flying and the sound of the incoming enemy ship would be great to hear*) don't do it any favors either. Firing is effective only at close range, and the specific range depends on your movement, giving a huge edge to ships moving backwards (as you're firing long-range against a ship that can only fire short-range).
I did like the graphical style. In contrast, the music got repetitive rather quickly.
* (I realize there is no sound in space, but surely your ship's instruments would at least give sounds to indicate these things? For example, in World of Warships you obviously can't hear the torpedoes moving towards your ship, but the sonar ping still gives an unrivaled sense of impending dread.)
Lack of sound effects was mostly due to time restrictions (though laziness was a factor).
Apologies for the overdone movement speed; towards the final hours I jacked up the enemy movement speed and acceleration rate by a ton and added a bunch of extra code to the AI to make it a lot harder to fight. It was a lot easier to manage dogfighting before then as the enemy tended to stay on the screen a lot more.
I'll probably make a postjam version and change it back (or maybe even just change the original as I believe the rules allow for that kind of thing).
I also had an interesting mechanic that was like a space grappling hook that let you change directions quickly, but dropped it for the sake of simplicity. Code's still there in the source if anyone wants to try it, just uncomment the bit in the PlayerInput script under if(Fire2).
Balance changes aren't allowed, only bug fixes and other accidental stuff. (Basically: It's not something that broke unexpectedly, it's a decision you'd make differently now that you have playtest information.) Many games would be better if only the creator had more time to playtest, but such are the limits of 48 hour games.
Not at all in the theme however ;-)
I really liked the overall feel and aesthetics though. The minimalistic graphics fit the space theme very well. And flying around is a lot of fun on it's own, so good job on that.
Also, you had troubles running my game - I believe I've managed to fix that (you won't see the night effect though):
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=16352
I'm sorry for mentioning it here, but I couldn't find any other way to contact you. Cheers! :)
The controls were amazing, really cool idea. It was very satifying to fly around the screen.
Nicely put together and a really strong entry, good job!