Tiny Survivors by wospy

[raw]
made by wospy for Ludum Dare 56 (JAM)

You start with a single base creature on a grid, and as you defeat enemies, you gain experience and level up. Upon leveling up, you're presented with a choice of three new tiny creatures to add to your grid, each with unique abilities.

Keys: WASD to move Space to select level up creature (also mouse click)

I wanted to make like a vampire survivors meet factorio. never played both.

the game is half finished, if you liked the concept and want to use the source code to continue contact me - @iammatan at twitter

Ratings

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Feedback

TolMera
05. Oct 2024 · 22:11 UTC
Nice little game @wospy :v:

Glad it's web accessible, and straight forward to play. Love the banana-men and the funny names
Kuroshima
07. Oct 2024 · 18:22 UTC
Its interesting and fun game, but octopusses are a bit imbalanced with their speed catching up to me :smile:
Turaku
08. Oct 2024 · 21:26 UTC
Really cool idea! It would be awesome if you expanded on the game where your mobile factory just grows and enemies get larger as the game progresses.
Ronn Fever
09. Oct 2024 · 04:13 UTC
I love the fact that dying in this game is per-upgrade. That still means taking damage is really costly (and probably game ending when you are deep into the level) but it a cool way to make the risk/reward really compelling. I wish the camera was a bit further out, as I felt ambushed in an unfair way a few times, but this was a great entry!
Musiiirrornka
09. Oct 2024 · 05:07 UTC
funny toy very cool
ginkgosan
09. Oct 2024 · 05:31 UTC
emmmm
Iaroslavik
09. Oct 2024 · 06:56 UTC
Good, I like it 😌
psih
09. Oct 2024 · 07:05 UTC
nise beautiful game
psih
09. Oct 2024 · 07:06 UTC
thets funny, i like it
mothchoir
09. Oct 2024 · 08:03 UTC
Super cool concept!
Kseniya
09. Oct 2024 · 11:11 UTC
A very funny game
reecemungus
09. Oct 2024 · 12:50 UTC
This is a really cool idea. The charging mechanic is really creative and can definitely be used to take the game much further. You should stick to it!

I really like how the creatures are linked by the charging but still take damage and attack independently, it's a really interesting interaction and I really want to see more done with it.

Nice work!
ssiannas
09. Oct 2024 · 14:09 UTC
Really fun minigame. Loved how you can lose your upgrades as well as obtain them. The upgrade screen stops the flow of the game for a bit but that's not necessarily bad. Thanks for sharing.
CathelAleph
09. Oct 2024 · 17:58 UTC
As a fan of Vampire Survive-like games, I really love this idea! However, every time I select an upgrade, the game gets stuck. Is it because I missed pressing a certain button?
PointMan
09. Oct 2024 · 18:23 UTC
really good idea, i dont totally understand why the tiny creatures with me disapear, and freeze at times (maybe im dead)
Tommy
09. Oct 2024 · 20:59 UTC
Nice idea, really reminds me of Vampire Survivors, even though it adds a nice new touch with the mechanics of adding extra pieces (not really sure about the Factorio thing :D).
One thing that I'd add is some variation in the world, expecially at the beginning walking alone in a plain green screen got me the impression of not understanding what was happening (or whether or not I was moving at all).
WhiteFox
09. Oct 2024 · 21:35 UTC
Made it to lvl 23 lol. Nice one. I really liked most of the offensive upgrades. Didn't really understand how Beefus was useful. Cool stuff!
Halgendy
09. Oct 2024 · 22:01 UTC
Amazing concept! Never played a game like it. I love it, just needs a bit more art and it'd be great!