Tiny "Daemons" by davidsheadgames

[raw]
made by davidsheadgames for Ludum Dare 56 (JAM)
  • The WebGL version seems to be failing here on Ludum Dare, but is playable on the itch.io link!

A sandbox of chaotic daemons for chaotic demons to control and play.

Screenshot-2.png

This sandbox is more or less an experiment than it is a full-fledged game. You are given little 'daemons' with basically non-existent AI, and you get to add little behaviors to them, which they'll act on in order.

Can you with a fight with a robot? Can you get the demons to stop beating up on Doom Guy? Can YOU solve the tutorial that was made in an hour?!

Ratings

Overall 971th 2.985⭐ 35🧑‍⚖️
Fun 1029th 2.53⭐ 35🧑‍⚖️
Innovation 217th 3.712⭐ 35🧑‍⚖️
Theme 966th 2.909⭐ 35🧑‍⚖️
Graphics 931th 2.621⭐ 35🧑‍⚖️
Mood 1026th 2.547⭐ 34🧑‍⚖️
Given 27🗳️ 53🗨️

Feedback

eerongal
08. Oct 2024 · 02:19 UTC
This is an interesting idea. A little weird to understand, and the UI is hard to actually play the game, but the idea is really novel. Nice work!
khaotom
08. Oct 2024 · 02:20 UTC
Cool prototype!
firuti
08. Oct 2024 · 10:53 UTC
impressive to put together in a game jam! tutorial still a bit tricky, perhaps give people more giblets to mess around at the start
andymetoo
08. Oct 2024 · 15:57 UTC
Very interesting. I have to hand it to you, at least it's a very original idea and something to expand on in the future. Seems like a lot of work went into this. I like the idea of being able to queue up actions.
rkhadder
08. Oct 2024 · 16:44 UTC
This idea is so unique. I love the psuedo development style of the game. The tutorial was difficult to get going but I appreciated that you included the "doomed" version so I can get an idea of what a real game could look like. One idea to make the main game less chaotic would be to allow me to preconfigure daemons and then deploy my preconfigured units in the middle of battle when I get enough giblets. Very fun concept - congrats on submitting to the jam and I hope you work on this :robot: :fire:
Matt Swieboda
08. Oct 2024 · 19:09 UTC
lots of cool ideas here, i'm sure it was hard to get it all done, plus trying to get it balanced in 72 hours, props to you! I agree with firuti more giblets at the start, or suggesting us to try the "Become Giblets" button or naming it Collapse/Explode/Convert to Giblets, would have helped
LDJam user 260720
09. Oct 2024 · 15:40 UTC
Awesome idea to allow players to do their own kind of AI! I think you should really try to make a more developped game with it!
thiago neumann
09. Oct 2024 · 17:19 UTC
Nice Prototype!
kernon
09. Oct 2024 · 19:10 UTC
I made a wizard that chases down my opponent and shoots fireballs. A++ would play again.
Karamelika22
09. Oct 2024 · 20:26 UTC
I really liked this game, the idea is really interesting and I wanted to play more, consider you're making a game in the game)))Nice prototype
asfdfdfd
10. Oct 2024 · 15:46 UTC
Oh my, this is game is like Excel of Ludum Dare, ha-ha. Nice entry!
Str8griz
11. Oct 2024 · 03:38 UTC
Pretty wild to build that much in a weekend. Would love to see this polished up. Its like that battles cat game but on steroids' of choices.
nikor
13. Oct 2024 · 21:26 UTC
Cool that you managed to build as much as you did :) I think with such a short time frame it makes sense to only add new features if all other features is covered in the tutorial. Or that is my plan for the next ludum dare :)
mode_0x13
14. Oct 2024 · 19:33 UTC
Impressive amount of content for a game jam submission. I would play a full high fidelity version of this and pay for it.
MachWerx
14. Oct 2024 · 20:26 UTC
Very ambitious! I'm impressed with how far you came in a weekend. It's hard to make state machines and I think it's even harder to make a game out of making them.
Tharinda Kodikara
15. Oct 2024 · 02:34 UTC
Well done on making cool game play mechanics!
zwartraider
16. Oct 2024 · 21:28 UTC
A very interesting system! Quite cool to experiment with it :thumbsup: