Blobbies by tuism
Connect up like-minded/coloured blobbies in this physics take on the matching genre. There's a good reason basically 100% of all match puzzlers and tetris-likes are on grids. Well, here's me trying something else.

| Link | https://tuism.itch.io/blobbies |
| Link | https://tuism.itch.io/blobbies |
| Original URL | https://ldjam.com/events/ludum-dare/56/blobbies |
Ratings
| Overall | 132th | 4.021⭐ | 215🧑⚖️ |
| Fun | 79th | 4.056⭐ | 215🧑⚖️ |
| Innovation | 299th | 3.594⭐ | 214🧑⚖️ |
| Theme | 715th | 3.45⭐ | 214🧑⚖️ |
| Graphics | 371th | 3.927⭐ | 214🧑⚖️ |
| Humor | 518th | 3.089⭐ | 198🧑⚖️ |
| Given | 34🗳️ | 75🗨️ |
And the graphics look really good. Great job!

I like how match-3 concept was reworked into connection idea. Great work!
I love the spin on a classic, I cool see how to make a gooey version where you deform the blob to make them touch rather than moving "solid" bubble. Very very cool
I feel too slow today to really try for a highscore, but I'll bookmark it to come back to it later on.
I really like how you can drag them over the others, everything is juicy in that game :)
Anyway; nice, polished game with a lot of charm!
Also, I see you can chuck the blobs out the sides of the play area, which I don't know if it was intentional.
Yes you can chuck the blobs out of the play area, I wanted to prevent that but didn't have time to. But if you toss them out you automatically lose - in the instructions: "You spill you lose!" - it's the lose condition.
Simple concept for a superb Polished result.
I need me some blobbies ! :large_blue_circle::red_circle::white_circle::black_circle:
Definitely would love a mobile app of this in the future, the audio was absolutely nailed as well!

There's still definitely have a ways to go before this design would ever be ready for something that I would pay for, but it's a nice start for a jam :)
I love it and can honestly see myself playing this more just for fun
One thing if you work on it more in post jam would be adding more weight to losing. Currently it just does the same popup as the effects on level up but you can differentiate it more from that and add some polish effects as well (lots of different options depending on what you want like screenshake, vignette, etc.)
But I wish bubbles had inertia so I could throw them away

What else? Extremely polished experience! Yes, even though you had more plans for this, it is polished.
Else? It gets a bit more difficult too soon or maybe I get bored quickly, not sure. Here is out of the blue idea that comes to mind when reading the comments here: a potential mechanic is a "pop" button - e.g. all combinations that were up at 5 and more - only then pop - *upon player choice*. Have no idea if this makes sense in reality, just sharing. It just felt like I wanted first to "sort things out" (Lol) and only then pop, e.g. the entire screen. I couldn't do that. Another idea - ever played Pet Rescue (mobile)? There are colored balloons there - when you click them they pop all the same-colored blocks. ; ) Bonuses from time to time?
And one complaint: LoL (I am picky bastard) - what about some less poppy animation? Like liquid, like melting, like squashing (that'd be technically more complicated I guess), pop is not relaxing enough considering the **ultra-relaxed** context XD
Anyway, warmest congrats for this (successful) effort! It's really good! You made a finished ultra-relaxing game.
Not the most colourblind friendly, but since moves aren't limited, I could trial and error the ones I had trouble with!
Graphics and UX are very smooth. 👍 Would blob again.




Well done, it's a cool game, very addictive! Feels like a mix of suika game and a match-3 puzzle game :D
Overall, a fantastic game!
I made it to "This is just ridiculous" and lost soon after xD
Fun game!
grafhics is also cool
It's a game that already has the potential to be published! It's got everything: the fun, eye-catching graphics, the little elevator music that gets stuck in your head, the addictive level design... even the little messages on the side of the screen are 10/10!
And the best part: you can add different skins to the boards + a multiplayer mode where we wage tetris-style war against each other, and you've got a game that will invade all mobile devices.
Seriously : release it. Now ! :smile:
https://www.youtube.com/watch?v=YuddhZScWxo
Either way the game is very cute and fun, I really like trying to go for big chains and combos.
that is one good game, I hope there will be more levels soon. Also I need this on my phone!!! that's 5 stars for sure! Congrats!
I think that is the highest so far? :)
I really like the game design and especially the audio, both sound effects and music
Creative interpretation of the theme
The only small critizism i have is the insane difficulty increase from level 8 to 9
I played three rounds all ended in level 9
Level 8 feels like I can play it forever and then 9 is already impossible
When I take the game forward I'm gonna to be changing the mechanics up a bit to allow for a slower, more considerate pace, and that'll hopefully open up more variety of challenges to progress the game with!
Usually lost after accidentally dragging a blob out of the play area.
Was very stressful, but the music was very cozy.
Nice job!
Great entry well done :)
Either way, really nice work. Good Job !
What did you mean by a more defined environment? Not really sure how I could define it more than the classic puzzle game drop rectangle? I am working on a post jam update that'll be more considered and less chaotic, so it'll be less about reaction and more about planning, at least I hope so!