Tiny Heads by DashVirus
Tiny heads is a puzzle game in which you have to make sure that everyone is housed and can put up with their neighbours.
It's not often pleasant to have robots, zombies, chameleons and babies living nearby...
- IMPORTANT NOTE : All the levels can be finished, just take the time to figure out interactions and you'll get through it ;)
ALSO : When he cries, the baby is not bugged, it is just a free pain for you, you'll figure out how to make him stop <3
AS WELL : The levels loop after the 5x5 grid.
AND : Better play fullscreen, as Itch.io seems to crop the view in windowed mode.
Enjoy the game, and don't hesitate to give me your feedback, it's precious !

| Source Code / Git | https://github.com/LouisNillus/Ludum56 |
| WebGL / Itch.io | https://exnihilus.itch.io/tiny-heads |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-heads |
Ratings
| Overall | 30th | 4.109⭐ | 34🧑⚖️ |
| Fun | 30th | 4.063⭐ | 34🧑⚖️ |
| Innovation | 35th | 4⭐ | 34🧑⚖️ |
| Theme | 228th | 3.281⭐ | 34🧑⚖️ |
| Graphics | 94th | 3.859⭐ | 34🧑⚖️ |
| Audio | 86th | 3.594⭐ | 34🧑⚖️ |
| Humor | 70th | 3.613⭐ | 33🧑⚖️ |
| Mood | 109th | 3.609⭐ | 34🧑⚖️ |
| Given | 37🗳️ | 40🗨️ |
I spent about half an hour finishing the game (the level go to the first one), and maybe it is a little bit too difficult for me haha.
After finishing the game, I still feel like not really understood the whole rules of all tiny heads, myabe some rules revealed after several level or some hint will be better for me.
Anyway, really great game!
Nice visuals, it's simple but very easy to understand what's going on, and good job on the polish of the anims in the main menu and in the background.
The music fits the game perfectly, and never sounds repetitive.
Great job!
Some of the smaller levels intended to teach these rules to me, and it did work somewhat... but it did take me a long time to get there. Maybe a hint to expedite the process like loco has said would be a good idea? Speaking of the smaller levels, I find that the small mid-game levels are less forgiving than the large 5x5 levels at the end, as there isn't much room to avoid neighbors that don't like each other.
I'm personally 50/50 on the Baby crying. On one hand, it *is* funny and I can imagine streamers would have funny reactions to it the first time they encountered it. On another hand, it does get old after a while and you end up cursing under your breath after you accidentally put a Baby next to a Zombie.
It also felt like the game looped back to the first level after you finish the last level. An end screen that shows that you have cleared all the levels would be nice. The ability to see your progress (how many levels you have cleared out of the total number of levels in the game) would also be pretty neat.
All that aside though, you've made a really cool puzzle game. Good job!
First of all, you perfectly described all of the behaviours, congratulations ! There's just a small subtile one that you missed : Cats and dogs can face each other if there is a gap of 3 tiles or more between them.
All of the points you made above are really accurate and I thought about most of them and just unfortunately didn't have the time to implement them.
- The hint could be nice yes, though I still want the players to figure out the rules by themselves. So maybe a better step by step onboarding/tutorial ?
- About the difficult mid level, I noticed after that a level is particularly difficult (chameleon, zombies, flies and a cat) due to the small amount of possible solutions. I should have ordered them differently.
- I understand for the baby, it sometimes frustrated me as well, I implemented this just for fun and trolling the player haha.
- The loop back is a bit clumsy I have to admit. As there is no way to get back to the main menu I quickly added this. I'm a bit lucky that the first level is the only one with 2x2 hahaha !
Thank you again for all the feedbacks, it's really constructive and positive !
You did amazing on that part, I really feel like a more in-depth version would be quite a decent mobile game that would keep me hooked for a good amount of time!
@quintec Yeah you're definitely right ! For the chameleons "Happiness" and "Anger" are not as clear as for the others. In everyday life I'm a game developer so I'm not used to artists tools, I only can do a bit of pixel art ^^
@mechazawa You're right too ! I discovered after all that some levels especially the 4th or 5th were way more difficult than expected, I should have ordered them differently and add more "onboarding" levels in between ;)
Also, guess what ? There's a small save system that keeps track of your level progression so you can go back on it later (with PC build only)
It was the thing I didn't have the time to implement... :'( I wanted to have funky SFX, like cats "Meows" and dogs barks when you select them etc. If I continue the game I'll surely implement it. I'll keep you informed if you wanna see the progression !
But sometimes, I felt like I wasn't trying to find the solution with a smart method. I was just randomly moving the elements, untile something cool happens.
It would have been useful to tell us the number of the current level. I guess I made 10 or 12, but I can't even tell you because I'm not sure.
There is a little display bug. I had to put the game full screen to be able to see the right and left parts.
Some of the first levels could be "cleaned". There is one on a 3x3 grid with 3 white flags. It would have been simpler to just have a 2x3 grid with no white flags.
Merci beaucoup, à la prochaine !
I appreciate the fact that you took the "no tutorial" approach, which is nice, but might be a bit of a steep curve at the start? I felt like I didn't get the time to fully understand what were the constraints on the first neighbors before moving to some new ones.
Maybe it's just me being bad at puzzle games ;)
Anyways, congratulations on a very polished and nice game!
I don't know how many levels there was, maybe have or current/total level indicator or breadcrumbs (a dot for each level that would fill, the dot could also be stylize for what the level introduce (new tile, new grid size)... that would allow the player to assess its progress a bit better