Bump League by soffu
How to Play
- Choose your racers. Each racer has unique driving style.
- Setup cars. You can modify engine, wheels and frame of the car for each racer.
- Behold the race! Watch how your drivers handle the race.
Note. You can change speed of a race with button "1", "2" and "3".


3rd Party Assets
| HTML5 (web) | https://jetpants.itch.io/bump-league |
| Original URL | https://ldjam.com/events/ludum-dare/56/bump-league |
Ratings
| Overall | 585th | 3.5⭐ | 30🧑⚖️ |
| Fun | 676th | 3.241⭐ | 31🧑⚖️ |
| Innovation | 120th | 3.893⭐ | 30🧑⚖️ |
| Theme | 717th | 3.448⭐ | 31🧑⚖️ |
| Graphics | 636th | 3.534⭐ | 31🧑⚖️ |
| Humor | 416th | 3.259⭐ | 29🧑⚖️ |
| Mood | 549th | 3.5⭐ | 30🧑⚖️ |
| Given | 46🗳️ | 36🗨️ |

This was pretty cool! I didn't realize at the first race that I was trying to get *all* the mushrooms to finish well. I really like games where you kit out a character, and then it auto-plays. This vaguely reminded me of some old game I played in the early 90s, but I can't seem to figure out what it was.
I'm not sure if there was a way to "win" or "lose" - it seemed like each track just unlocked after each race? Let me know if I missed anything there. It said there was a new track unlocked after the 3rd race, but I only saw 3 tracks.
Good work!
Also dragging instead of clicking in menu with vehicle parts is not very convenient :)
One thing I can suggest (if you could go back in time, etc.) is to add a simpler first track. The one with only 1 opponent and your single driver (only one, not a whole team of 4). And make it in a way that winning would require some reconfiguration. This way, the player will learn some of the mechanics in a less hectic way, in a more controllable environment. In fact, this first "easy" level would be a great sandbox material where you can focus on just your single car (sans the single opponent, but it should be easy to distinguish your driver vs that AI-controlled one). With this single change, the game would be much easier to grasp in my opinion.
Other than that, it was an interesting experience. The icons used for the items are so hot, I like this artstyle.
I guess it was already mentioned before, but the race can stuck until the final countdown even if all moving cars finished the final lap if some random car broke along the way a long time ago. So I had to use the speedup x3 and wait for the timer to run out. It's not as annoying as it could be, but it feels janky.
I would love for there to be more of a "you can only unlock the next track if you reach an average 10th place for each racer" or something, but what was there was brilliant.
Great work!