Monster in the city by Kyatric

[raw]
made by Kyatric for LD33 (COMPO)
Cause as much damages as possible.
Use the arrow keys to make attacks that destroy the city.
When the flame bar is full and flashing, press the Space key to launch the devastating Fire attack.

Game made for the Ludum Dare 33 - Theme: "You are the monster"
No time for sounds unfortunately.

Made with Construct 2, GIMP and Inkscape.

Note: This is an auto-scroller, the monster moves automatically.

Feedback

tc4mpbell
24. Aug 2015 · 11:24 UTC
13376650! Enjoyed it. Wasn't sure how to move him forward at first. Nice mechanics and animation. :)
chrissou
24. Aug 2015 · 12:11 UTC
Nice simple game.
Various attacks, really fun.

I got up to 43.000.000E worth of damages !
dusho
24. Aug 2015 · 15:53 UTC
fun.. had to get use to controls a bit, but after some tries it was ok
Jupiter_Hadley
25. Aug 2015 · 18:48 UTC
Cute, well made game! I included it in part 2 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/vxHEoUQEThc
JoseArias
25. Aug 2015 · 19:34 UTC
Very fun!!! Simple and fun.
zatyka
26. Aug 2015 · 01:13 UTC
Reducing the building to rubble is empowering for the player. However, I think 2 things could have been done to make it even more empowering:

- Allowing the player to control the monster's movement. By the game being an auto-scroller, I think it distances the player from the character. I didn't really "feel" like the monster.
- Having sound effects. The silence made the action feel very soft (for lack of a better word). I honestly think some explosions would work wonders.

The controls felt a bit odd at first, but I became second nature after a few plays. I enjoyed figuring out what each attack did, and when it was best to use it. One thing I would recommend is putting in a line about being able to aim your fire attack. That was a game changer for me.

The cartoony graphics worked well, and implementing a high score really encourages repeat plays. Glad to see you participated in another Ludum Dare.
SecondDimension
26. Aug 2015 · 21:01 UTC
I would have liked to control the monsters movements directly, but I having the auto movements did allow you to use all of the arrows keys for the different attacks, which i liked. I got into a good rhythm of bashing stuff, timing the purple attack to get rid of the missiles and then using the fire breath. It took me a a little while to figure out you could aim the fire, and once I started doing that it felt pretty cool and I managed to get a better score (logged in to Scirra arcade to record a score and got a worse one!)
glerikud
26. Aug 2015 · 21:32 UTC
I expected the monster to be a bit faster, and the attack were slow for me as well. But the concept is good and I made some damage over 400.000 eur which is cool. :)
Slothmachine
28. Aug 2015 · 20:01 UTC
Cute graphics. Fun idea to show the score as euros.
mubox
29. Aug 2015 · 02:06 UTC
Good variability. Good game. ^^
Score only in the end... And sometimes when I restart the game, I start dead.
JayProg
01. Sep 2015 · 20:22 UTC
Fun. I think the controls could be revised and it would be nice to have a way to heal yourself or gain health. Otherwise solid endless runner / rampage mashup.