Exaltation by HellHound
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Exaltation - 2D action-platformer game. Avoid enemies and solve puzzles to save your life. Climb up the tower to get to the top!
Made by Buckwheat Studio
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Controls
A/D - Move Left/Move Right
Space - Jump/Climb
LMB - EMP Blast
RMB - Spawn minion
F - Switch between player/minion
B - Fast switch to player (Only for minion)
R - Get unstacked (Reload scene)
P - Pause/Settings
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Game Content
Exaltation - Gameplay Trailer
https://youtu.be/yd-1McecaJk?si=BFSYOwSHQydBve91
Exaltation (Original Game Soundtrack) - Soon
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Screenshots



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Buckwheat Studio Team
HellHound (@hellhound) - Game-Design / Lead / Music
m0rph1y (@m0rph1y) - Game-Design / UX-Designer / QA
Ulziton (@ulziton) - C# Code / Level-Art
Kryakikrya (@kryakikrya) - C# Code
biteZZZ (@bitezzz) - Level-Design
Alivye (@alivye) - 2D Artist
Morderr (@morderr) - 2D Artist / Animator
Aline007 (@aline007) - 2D Artist
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| Itch.io | https://hellhound1337.itch.io/exaltation |
| Original URL | https://ldjam.com/events/ludum-dare/56/exaltation |
Ratings
| Overall | 217th | 3.9⭐ | 52🧑⚖️ |
| Fun | 503th | 3.45⭐ | 52🧑⚖️ |
| Innovation | 446th | 3.418⭐ | 51🧑⚖️ |
| Theme | 553th | 3.67⭐ | 52🧑⚖️ |
| Graphics | 75th | 4.47⭐ | 52🧑⚖️ |
| Audio | 181th | 3.806⭐ | 51🧑⚖️ |
| Mood | 117th | 4.1⭐ | 52🧑⚖️ |
| Given | 28🗳️ | 87🗨️ |
Unfortunately, the movement mechanics really prevented me from playing much of the game. I'm not sure if it's intended, but the player slips through the platforms, and it's really hard to jump from one to the next. I had to hold down the space bar and just hope I got lucky enough to reach the next one.
When I got to this section, I simply couldn't make any more progress:

Let me know if there's something I missed with regards to the movement, I'd really like to play this one til the end!
Thanks for the big and interesting comment
I have three criticisms, though:
1. I found the visual language a little confusing at times.
For example, I thought the checkpoints had to be avoided at first, because they look like spinning sawblades. Seemed like something I needed to stay away from.
It also took me a while to understand the ledges. When I see ledges in a 2D platform, I assume they are platforms to stand on, it took me a while to understand they were ledges to hang from instead. I got stuck at the first ledges for almost a minute because I was so confused about why I kept falling throught the platforms. I see from @andrewkennedys comment that I'm not the only one who made this mistake.
2. For a platformer, the movement speed of the character felt a little bit sluggish.
3. I kinda didn't get the ending. It was visually cool, and there seems to be a narrative here, but I don't understand it.
Thanks

Pity that this game only have music but don't have sound effect.
(our elephant💪)
I'm not sure if I understood
But I drew you a black slugcat 0.0

Our team appreciate what you did, and that's soo cool, that's our first fun art for some type of our work. Thank you very much! We are so glad, that you liked our product!