Critter Catchers by ItsAina

[raw]
made by ItsAina for Ludum Dare 56 (COMPO)

WARNING: Contains imagery that may be disturbing for some.

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Ready to catch some tiny creatures?

Simple game where you simply have to catch some cute little critters! How wholesome!

Tools used

  • Godot 4.3
  • Aseprite
  • gdfxr (sfxr port inside Godot)
  • Furnace Tracker

Changelog

  • v1.0.1
    • Fixed bug where left click would not work if there was certain objects underneath the cursor.
    • Added Linux build. I can't guarantee it'll work properly though, so let me know if you have any issues.
    • Uploaded the code to github instead of itch.io

Notes

It's yapping to the void time.

I vastly overestimated how long 48 hours really is and how much I can actually get done in that amount of time, but I still think putting out something is an achievement in itself.

I actually struggled with the theme a lot, and was THE ONE THEME I VOTED NEGATIVE. I actually only got the idea 4 or 5 hours into it randomly while taking a shower, thinking how much I "hated" this theme. I guess the game is a product of how I feel about the theme (jk, and I actually don't hate the theme, i was just frustrated i couldn't come up with anything.).

One highlight for myself was actually the music. I've not done anything music related for a literal decade, so it was nice to actually be able to get something done that was actually pretty pleasant to listen to. It was slightly challenging though, since it was pretty much my first or second time ever using a music tracker (furnace). Pretty cool experience, nonetheless.

Something I also learned during this weekend is how much of a difference simply adding sound makes. Even if simple, adding sound to not only player actions, but to things that happens in the game can give a lot of life to a game and make it feel less "empty", it's kinda like filling a big empty space in an art piece of in the level design. Not only that, but you can use it to your advantage to do things like adding weight to an action, or expressing specific feelings.

There were things I wanted to do that I sadly didn't really have the time to do (unless I switched to the JAM). Some of these include:

  • Indicator for the reload time between shots.
  • Progress indicator for when wrapping up an animal
  • More animal variety
  • Bushes where animals can hide temporarily to add a bit of variety to their behavior
  • Multiple rounds
    • My first idea was 3 rounds, each with another mechanic being introduced.

Overall, it was a really good experience, and I learned a lot from it. I can't wait to participate in future Ludum Dare (and honestly, maybe even other game jams).

Ratings

Overall 69th 3.861⭐ 20πŸ§‘β€βš–οΈ
Fun 72th 3.778⭐ 20πŸ§‘β€βš–οΈ
Innovation 208th 3.167⭐ 20πŸ§‘β€βš–οΈ
Theme 84th 3.917⭐ 20πŸ§‘β€βš–οΈ
Graphics 63th 4.056⭐ 20πŸ§‘β€βš–οΈ
Audio 43th 3.889⭐ 20πŸ§‘β€βš–οΈ
Mood 52th 3.917⭐ 20πŸ§‘β€βš–οΈ
Given 28πŸ—³οΈ 8πŸ—¨οΈ

Feedback

She Wrote
07. Oct 2024 Β· 15:50 UTC
I love how the game blends cuteness 🐰 with creepiness πŸ‘», the dialogue is terrifying!! 😱 (it really gave me Undertale vibes). The difficulty curve is well-balanced, and it's really satisfying to kill a bunny πŸ‡, the death animations are GREAT! While the gameplay isn’t the most fun, it's still fun enough. I wish I could take out two bunnies with one shot if they’re close together πŸ”«πŸ‡πŸ‡ (though I admit I’m not 100% sure if I can't lol). I’d also like a bit more variety in the bunnies and more details in the background 🌲. But overall, it's a great Compo entry! Well done! πŸŽ‰
CaptainDreamcast
07. Oct 2024 Β· 16:03 UTC
Lmao, I loved the intro and the vibes of the game. The ending was great as well. I can't really go into too much detail because I want people to experience it for themselves, but man, great stuff.
Visuals, sound, and feedback was top-notch as well. I liked how it got more frantic as time went on, with the music increasing in speed and everything. Wonderful game, extremely memorable. Really enjoyed this one, great job!
hotaloca
07. Oct 2024 Β· 16:13 UTC
Oh well, this game made me smile and wake up a bit after feeling a bit tired and energize :) I love the cute setting in which you need to brutally kill criters. The gunshot felt so brutal by moving those rabbits far with the huge amount of blood. Also it was a nice game balance thing so you need to collect in bags when there are times you can concentrate on those. Anyway super little game, I really enjoyed it!
Clare_Chan1738
08. Oct 2024 Β· 01:41 UTC
The game is really polished and was pretty fun! I was so sad I had to kill the cute rabbits though! :(
Tudvari
08. Oct 2024 Β· 11:02 UTC
You're my first play this LD, and I hope the rest will be this good too! :) The theme change caught me off guard, it was really funny! :) Though the aiming felt a bit off. I don't know what made me feel like that, but it was hard for me to aim. Or maybe I'm just used to bigger hitboxes, dunno. :D

After 30 seconds I felt a bit lost because I didn't know whether I should let a bunny escape or bag one on the ground because they both objectives were present all the time. But I prioritized not letting them escape, because I think the text said so. (I guessed that there will be a highscore in the end). :D Sadly, there wasn't, so after 2 plays I didn't have much incentive to play it again.

But other than these minor flaws, the game was really enjoyable and very well polished! :) The introductionary text and animation was also really nice! Keep it up, cheers!
Paroxysmal
09. Oct 2024 Β· 02:46 UTC
Really like the surprise. Loved the graphics. Great entry
blazzguy
10. Oct 2024 Β· 10:49 UTC
Really smooth, funny/unexpected. Really challenging too - I think you're always meant to lose at least a few at the end - hard to tell whether it's better to catch more or keep more from escaping!
SdCorpse
10. Oct 2024 Β· 11:31 UTC
Very cite funny game. but where to check how many points i got?
🎀 ItsAina
10. Oct 2024 Β· 12:40 UTC
@sdcorpse You can't, I'm sorry :c
I actually had a whole weighted scoring system that would take the amount killed, caught, and escaped into consideration, but I ended more focused on trying to make the game "f'd up" and had no time at the end. In fact, the post-game stuff (the end dialogue and credits) were made in what... the last 15 minutes before submissions were over? lol
Frogman
11. Oct 2024 Β· 14:55 UTC
Despite the huge trigger warning at the start of the page, I did not see that coming! The intro was incredibly well-made though - the sounds, timings, graphics, everything! The interpretation of "catching" them in body bags was hilarious. And of course, the contrast of between the cute graphics and the bloody content is excellent.

The game itself was also nice - all the effects and sounds here (especially the music slowly speeding up) were great. I also liked having to balancing between shooting escaping critters and catching the dead ones. However, it did feel like 3 minutes was a bit long - by the end it grew a bit repetitive.

I also tried going for a pacifist ending afterwards, and was pleasantly surprised you made one. I still got accepted to the company somehow though :) I later checked out the source code and saw that you created 5 different ones, which is pretty awesome! Overall, really enjoyed this, great entry!
🎀 ItsAina
11. Oct 2024 Β· 19:51 UTC
@frogman Thank you!
I was actually going to make a different ending for the "pacifist" (where you wouldn't get in the company and other stuff), but I really underestimated how quickly I can get things done. Hopefully I'll eventually get to actually expanding this game into a slightly longer experience with more than this 3 minute gameplay and make all the endings I wanted.
Googoobachoo
12. Oct 2024 Β· 14:49 UTC
Hahaha, that moment when the bunny exploded. Well done.
LDJam user 388563
13. Oct 2024 Β· 08:49 UTC
That intro was something else :D I didn't see that coming at all. The game had quite a disturbing vibe with the cheerful music playing in the background while I'm brutally killing the critters to go for a high score. Although I felt bad for the bunnies, I have to admit blowing them up was a lot of fun. Great job!
silkworm_sweatshop
16. Oct 2024 Β· 17:55 UTC
Simple idea, great execution! Very polished all around. Music speeding up was a nice touch. Pretty humerous dialogue so not sure why you opted out :sweat_smile:.
🎀 ItsAina
17. Oct 2024 Β· 18:49 UTC
@silkworm-sweatshop Thank you! Honestly, I didn't think people would find humor in the dialogue, that's why i opted out lol.
henk
19. Oct 2024 Β· 18:16 UTC
I liked it a lot. The dialogue and reveal reminded me a lot of Daniel Mullins' stuff. The content warning in the game description ruined the surprise for me, sadly, but the execution (so to speak) was still pretty fantastic.

I played the Linux version on Ubuntu 20.04, and managed to crash the game somehow near the end of my second attempt (I was spam-clicking pretty rapidly, so I don't know if that was related):
```
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

Vulkan 1.2.182 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 5500 (BDW GT2)

ERROR: Can't take value from empty array.
at: front (core/variant/array.cpp:335)
ERROR: Can't take value from empty array.
at: front (core/variant/array.cpp:335)
ERROR: Can't take value from empty array.
at: front (core/variant/array.cpp:335)
ERROR: Can't take value from empty array.
at: front (core/variant/array.cpp:335)
Segmentation fault
```
epb9000
19. Oct 2024 Β· 18:19 UTC
My nephew is making this even funnier "You're not supposed to be kill the rabbits. They're supposed to stay alive."

I personally found the gap between the cuteness of the art and the violence funny.
deadroach
21. Oct 2024 Β· 00:50 UTC
Loved it! Really cool stuff. Mine crashed at the end I'm not sure if that was intentional but I liked it!
🎀 ItsAina
21. Oct 2024 Β· 02:55 UTC
@deadroach Thank you! Was the crash on windows or linux? I wonder if it's the same issue @henk had.